1,276 Commits over 3,834 Days - 0.01cph!
ModelViewer scene settings match default Rust settings
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
ModelViewer scene updates
Added bloom and tonemapping options
Added sharpness/vignette settings
Added distortion options (chromatic aberration and barrel/pincushion)
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
WASD movement, in case anyone uses it
Frame selected on start, some cleanup
Properly encapsulate bounds of target object and FOV to frame selected
initial maincamera parameters
reflection settings, temp postprocess settings
copied default ao settings from rustcamera
Added AO settings, added modelviewercamera prefab
Added test shadow settings, some cleanup
Added gingerbread woman variant
Gingerbread man model updates
Gingerbreadman model/texture updates
Gingerbread man texture import settings
Gingerbread man proper skinning pass
Gingerbread man model/textures/prefab
fixed perf.playermodel scene
Added PetDog-Retriever.ragdoll prefab, configured ragdoll in petdog.skeleton
added untamed/tamed references to mastiff/gsd prefabs
Added Mastiff/GSD prefabs for new rig
committing anims.meta file
added owned sub-objects to petdog-retriever.prefab
initial prefab setup with new rig/anims
Retriever, Retriever Owned and Harness update
merge from TransparencyUVChannels
fix for gsd_owned's broken fur
fix for standard-wind-specular
Updated rig models for all dog variants, lods.
Updated harness model with collar lods
Harness with updated rig + lods
Retriever lods, added Retriever_Owned model for new rig
UV0/UV1 transparency option for Standard/StandardSpecular/StandardClothSpecular/StandardWind/StandardWindSpecular shaders
Retriever/Retriever_Owned prefabs
Harness attire art/prefab
Added Mastiff, updated other dog models to fit new rig work