905 Commits over 3,257 Days - 0.01cph!
Reduced clipping on bone armour pants
Men have manlier eyelashes
eyelashes use standard shader
Wood armour pants don't clip through other clothing items
Repositioned female model to better fit the old rig - should fix some of the body limb issues.
Added baked lighting to all player textures - materials should look way better in ambient light now.
Tweaked the skin lookups + materials to compensate for the new textures.
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
Reduces seams in player model lods
Improved asian skin tones
Fixed missing skinned collider of some clothes
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
Added LOD3 for beanie, bandana, boonie and balaclava
A load more clothign fixes, breast size now effects some clothing items
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
Hide shirt lod fixes + female version
First pass skin colours, clothing prefab fixes.
Asian head variation + materials
Added new materials to skin list
Lods for male body and heads.
Fixed extra shiny player model.
Added skin variation lookup
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
Merged male/female tshirt
Female version of the tshirt
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
Boob bones, female cleanup.