userTaylor Reynoldscancel
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1,091 Commits over 3,500 Days - 0.01cph!

12 Months Ago
Added proxy test with more strategic bone placements
12 Months Ago
Fixed problem with blue viper material
12 Months Ago
Merge from main
1 Year Ago
Added back in pouch/satchel constraints (got nuked somehow)
1 Year Ago
World model
1 Year Ago
4x tunic bones test
1 Year Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
1 Year Ago
Skinning updates, burst cloth tweaks
1 Year Ago
Tunic rig/burst cloth setup, still WIP
1 Year Ago
Pouch/Satchel rig/burst cloth setup
1 Year Ago
Belt pelt constraints setup Added mantle/head back into prefab
1 Year Ago
Bone retarget on belt pelt bones
1 Year Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
1 Year Ago
Added belt pelts to skeleton/prefab
1 Year Ago
Updated backpack pelt constraints
1 Year Ago
Frontier bag cloth material
1 Year Ago
Backpack pelt constraints
1 Year Ago
Updated model Updated backpack settings
1 Year Ago
Backpack/Backpack Pelts setup
1 Year Ago
Added body mesh back into prefab
1 Year Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
1 Year Ago
Added Natural Dye set and some colours
1 Year Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
1 Year Ago
Debug hair dye setups Debug hair cap geometry
1 Year Ago
Style 02 setup/debug
1 Year Ago
Added head.male.average
1 Year Ago
Added mid skin materials Added mid head variation Added EyeAO materials
1 Year Ago
Playground.Player scene updates
1 Year Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
1 Year Ago
Added new head to skinset.male
1 Year Ago
Reset skin colour gradient on all skin sets (for now)
1 Year Ago
Updated player_model bind pose
1 Year Ago
Blue variant + texture tweaks
1 Year Ago
player_model fixes (fixes broken eyes, broken censor objects)
1 Year Ago
Added Pit Viper model/mats/textures
1 Year Ago
Added versions of ghost sheet and dracula cape without burst cloth rig Added proxy cape models
1 Year Ago
Crocodile prefab work
1 Year Ago
Crocodile prefab references crocodile model (no longer model in animation fbx) Split animations into separate .fbx files Updated animations with correct scale (exported from source) Folder/file cleanup
1 Year Ago
Renamed crcodile anims file
1 Year Ago
Initial setup
1 Year Ago
Updated DraculaCape with new settings
1 Year Ago
Prisoner Hood cinematic assets
1 Year Ago
Raised charms to prevent clipping with hand
1 Year Ago
Added rigged model (separate model for now)
1 Year Ago
Frontier Hazmat viewmodel
1 Year Ago
Lods + bakedLOD textures/material
1 Year Ago
merge from main
1 Year Ago
Added test fur trim setup to viewmodel
1 Year Ago
Model/Textures/Materials and prefab setup
1 Year Ago
Removed base layers from fur setup