1,134 Commits over 3,592 Days - 0.01cph!
Restrcting player seeds to single model for now
Merge from Halloween_2024/DraculaCape_Burstcloth
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene
Added mocap sample clips
Improved hierarchy of cinematic prefab for Paddy
Increased lower chain damping to 0.2
Cape LODs skinned to spine4 to reduce snapping
merge from Halloween_2024
Dracula Cape texture fixes for back area which is now visible
Added female version of shirt with updated rig
Added shirt model with updated rig
Moving rig and settings from proxy model to final model
More settings tweaks
Proxy model skeleton hierarchy fixes
merge from FrankensteinMask
Added Waterwell NPC Mask model/materials
Deleted waterwell modelviewer files
Frontier hazmat LOD2 excludes burst cloth bones
Increased tunic controller LOD distance
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
Frontier hazmat backpiece removed when backpack is equipped
waterwell shopkeeper jumpsuit prefab and inventory
waterwell shopkeeper materials
Minor fixes to viewmodel mesh
Viewmodel gloves hide hands
Parent tunic controller to pelvis & add bone retarget
Added proxy test with more strategic bone placements
Fixed problem with blue viper material
Added back in pouch/satchel constraints (got nuked somehow)
Skeleton updates
Mesh lods skinning/setup
Burst Cloth controllers lod out
Skinning updates, burst cloth tweaks
Tunic rig/burst cloth setup, still WIP
Pouch/Satchel rig/burst cloth setup
Belt pelt constraints setup
Added mantle/head back into prefab
Bone retarget on belt pelt bones
Added root bone above belt pelts
Setup burst cloth for belt pelts
Added belt pelts to skeleton/prefab
Updated backpack pelt constraints
Frontier bag cloth material
Backpack pelt constraints
Updated model
Updated backpack settings
Backpack/Backpack Pelts setup