127,358 Commits over 4,109 Days - 1.29cph!
removed legacy barricades in mines at MT
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World initialization logging tweaks
Final check over generators
Fix to Powerplant puzzle flow
Fixed an exploit where you could loot a through a window on Powerplant
Fixed NRE on static maps (Hapis, Savas, Craggy)
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
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Fixed IndexOutOfRangeException on Hapis Island
Loot balance outside puzzles
Fixed grass being invisible with certain shadow mode settings
Touched shaders affected by refl
GenerateCode
skin approval
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
card readers keep door open until puzzle resets
Removed RendererBatch scripts from pipe sets
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
Another attempt at fixing Hapis loot spawn
Shifted recyclers out on Powerplant and Sewer Branch
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
Reverted some spawn changes on Hapis
Fixed roof jump exploit at WTP
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Removed reflection probe from player preview
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MT Lab scientists now aware if they can engage a threat or not (security doors).
Fixed picking hemp order menu
Fix for medkits not removing bleed effect on consume
Fix for self destructing vending matchines in doorways
Fix for corn and pumpkin default interaction
fixed compound vending machines having two tool machines
Merge in Scientist MT Lab AI fixes.