127,351 Commits over 4,109 Days - 1.29cph!
jackhammer textures and materials
jackhmmer model and lods.
converted metalness to core shader using rgba setup for jackhammer
removed unused textures (metalness and ao)
Disabled forceSingleInstance (multiple servers on one box)
picking
27259 from release
Stop throwing items at Compound from causing NPCs to go crazy.
jackhammer texture changes
Added Fuse Box loot panel
Phrases
minor fixes
started reworking of old hapis monuments
subtracting
27264 so we don't have to force protocol
Fix for some skins showing incorrect lighting
Touched relevant shaders
Updated Facepunch.Unity from Repo
Disable warning in SceneField
Fixed trainyard rooftop exploit
Fixed barricades positions
revised jackhammer textures after feedback and some new label geometry
Applying parts of
27017 (Terrain maps use flat arrays)
Some refactoring in preparation of the world SDK
Subtracted
27268, 27269; needs proper fix in skin caching
Removed FoliageGrid.Init debug log
removed old textures + added new, moved c4 to core shader rgba setup
Stone world model updated
Removed non-mrt blending path on a few shaders and water rendering
Nuked deprecated gui layer component from camera
compass displays ontop of scope/binocular/helmet overlays
First pass support for runtime instanced generic water pools
Add a copy of the rust Rust native dll source code for the d11 console branch, and premake files to build it. I've used d11's modified version of premake4 which has been modified to support ps4 and xbox one.
puzzle circuits models/textures/mats
Updated simple switch prefab