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142,061 Commits over 4,413 Days - 1.34cph!

9 Minutes Ago
mortar flight sound tweaks frag/he mortar explosion variations
9 Minutes Ago
Fix mortar first person arms disappearing sometimes
19 Minutes Ago
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24 Minutes Ago
Merge from main
46 Minutes Ago
Fix typo
49 Minutes Ago
initial industrial garage door prefab updates with animated rig, anim controller added
49 Minutes Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
60 Minutes Ago
Fix HE color in mortar UI
1 Hour Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
1 Hour Ago
Fix duplicate internal IDs on the new mortar animations
1 Hour Ago
Fix hidden items showing up in the vending machine search
1 Hour Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
1 Hour Ago
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2 Hours Ago
update export with fix's to IK positions
3 Hours Ago
Adding extra mortar anim for sweep and reload attack at 00
3 Hours Ago
empty_country_fix -> main
3 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
Fix countries not being shown in the drop down country selection window
4 Hours Ago
merge from rfreceiver_modding_fix
4 Hours Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
4 Hours Ago
merge from steaminventory_newitem
5 Hours Ago
merge from main
5 Hours Ago
mortar projectile flight sound implementation
5 Hours Ago
Fix shop name input being at a weird position when opening the dialog window
5 Hours Ago
Ensure 'remove all' popup closes if you disconenct
5 Hours Ago
Support UI popup with empty string titles
6 Hours Ago
Fix dodgy shadow on apply, modify and discard buttons
6 Hours Ago
Fix broken open transition
empty_country_list_fix -> main
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
Today
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Today
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
Today
merge from efficiency_desc
Today
Efficiency upgrade description change, on the right branch this time
Today
Fixed not being able to connect a wire to a door controller when the door is open
Today
Subtract new navmesh
Today
Readd god rock & anvil rock to craggy
Today
Fixed efficiency description to a generic now that it includes explosives /satchels
Today
Codegen
Today
merge from computer_io_no_passthrough (very minor, parameter change only)
Today
remove computer station passthrough, slightly move input plug to line up better with model
Today
Reapply Antihack.cs #if SERVER changes
Today
merge from main -> fix_foundation_clipping_rocks
Today
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
Today
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
Today
Fixed barrels and shelves showing the new hidden base redirect item in store pages
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
Today
Fixed the mess with ice throne showing as Ice King Pack
Today
merge from storepage_abyss_fix
Today
merge from storepage_frontier_fix