137,785 Commits over 4,352 Days - 1.32cph!
merge from water_ssr_taa_flicker_fix
merge from water_reflection_probe_seam_fix
merge from vclouds_macos_reflection_fix
Fixed rogue materials drawing hair cap textures over face
Fix player seed with broken eyes
fixed medieval/abyss/jungle ak holster and backpack positions
Fixed 3p flashbang player offset
a lot more weapons charm setup
fixed 3p skull player offset
Fix "Unlocked" button appearing clickable
fix missing shader referene
Clean up and format the whole file a bit, it was a mess
No functional changes
Set up small hunting trophy with updated rig (still not working though)
easier deployment on sloped river banks, improve river checking
Office light file tweaks & setup.
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Optim: FPTask.Run is now 0 allocs
Using reflection, manually invoke internals while sneaking in our cached callback
Tests: ran unit test
Merge from improved_network_groups/variable_cell_size
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exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
added an alt version of the big button so they can be coloured.
easter wip wallpaper textures, icons
Wood tilable texture update
Kitchen Modular Kit updates
Add support for different entity ranges per entity
Internally the overworld now has three overlapping network group grids with different cell sizes
Players subscribe to all layers with different radii
Entities can be configured with a preference for which network layer to place them on
Icons are now processed through the backend instead of through the editor
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Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
Update: add UniTask for evaluation
In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first
Tests: ran unit test
FIx isStopped incorrectly clearing path, path is cleared on disable instead
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
Fix potential nullref in SetDestination
Fix updateRotation not being used properly
Use private members instead of getters internally, to avoid unwanted redirection
Fixe Move not using correct navarea for raycast and sample
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
Fix set path earlying out incorrectly when called from SetDestination
Use cleaner getter for agent
Fix path follower ticking twice per frame in editor
hab altimeter
worldmodel lods, materials and textures
edited motor/pedal bikes ik hand/feet positions