140,167 Commits over 4,383 Days - 1.33cph!
Merge from broken_glass_col_fix
Merge from lumberjackHoodie_Industrial
Merge from nighttimeduration
Merge from crypt_window_collision_fix
Merge from grenade_input_refactor2
Alternative, much less risky grenade third person/anim fix
Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering)
Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
In theory synced everything up
Added hover over colour changes to the fake inventory slots
Fix draggins vs clicking detection on existing sell orders
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
Finished vending admin panel
- Can open stats again
- Add some new status indicators (drone accessible, has stock, broadcasting)
- Tag toggle supports rust icon
- Add a clear all button to be able to wipe the existing order
- Clicking on an existing order will now modify it
Add styling when dragging sell orders
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store
Supress no orders errors
- Spotlight pulsing
- Fix sell order setup being iffy for the cost
- Fix search bar not working again when clicking on an entry
Don't collapse RendererLODs if there are multiple RendererLODs on the same object
They would end up fighting over the filter/renderer
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
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Add angle error phrase for when the mortar isn't placed on flatground
Update icon generator manifest
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merge from mortar_prototype
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Update: implement StableObjectArray.Repack
- update unit tests to better track consistency of the state
- expand StressTest to validate Repack
Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long
Tests: ran StableObjectArrayTests
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Fix inconsistent mortar mounting on terrain
main -> vendingmachine_ui_refresh
Added Large Apartment Kitchen Models and Textures
Setup Large Apartment Kitchen Material and Folders
industrial electric furnace
- texture wip updates
- adjusted materials
Deleted old battering ram temp prefab (fixes manifest error logs)
Implement surplus upgrade.
Industrial Large Furnace - texture updates and added charcoal
merge from mortar_prototype
Synced male skin set with dye beard hair set (alphabetical)
reverted player model back to male/female skin sets
This fixture was messed up and missing all mesh LODs
Skinning pass for cocoknight armour
More shadow light cleanup.
merge mortar_prototype to main
super wip bridge entry segment spawning, just testing high level approach and prefab setup