reporust_rebootcancel

137,338 Commits over 4,352 Days - 1.31cph!

14 Minutes Ago
Remove the placeholder "cancel" menu option.
21 Minutes Ago
Updating krieg hazmat burst cloth and skinning
30 Minutes Ago
Add item name & icons to radial menu. Only show radial menu if there's more than one item that responds to lighttoggle. Run lighttoggle instantly on press if there is only one item. Misc fixes/functionality. Ready to start refactoring and cleaning up.
30 Minutes Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
33 Minutes Ago
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39 Minutes Ago
Enabled LZ4 high compression
48 Minutes Ago
Finish refactor to have individual navmesh instances instead of a singleton, todo fix crash on destroy
49 Minutes Ago
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50 Minutes Ago
Exposed rebar texture
2 Hours Ago
moved relay send thread start to first packet enqueue, implemented missing Equals and GetHashCode methods
2 Hours Ago
Bugfix: ServerOcclusionGroups - handle null net group when player goes through custom flow - renamed branch to *_reinit (as limit networking turned out not to be related at all) Tests: ran all unit tests, they pass
2 Hours Ago
Fixed ocean topology in launch site, potentially other monuments
2 Hours Ago
Check Unity object lifetime before calling onVisibilityChanged callback
3 Hours Ago
Update(tests): ServerOcclusionGroups - add a net-group reinit test Not a flow we have on servers for now, but it could change in the future Tests: new tests fail (as expected)
3 Hours Ago
Merge: Cherrypick of 145087 from /main/useplayerupdatejobs3/updatesubs_optim - Bugfix for DummyServer not being able to spawn players/bots in unit tests Tests: ran occlusion group tests, now pass
4 Hours Ago
RelayQueueItem now IEquatable, removed SocketLock as we're now running sync
4 Hours Ago
merge from the deployguide box fix branch
4 Hours Ago
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
4 Hours Ago
Fixed the issue with the shutter frame not working correctly with indirect instancing
4 Hours Ago
restore guidePrefab on DLC boxes
5 Hours Ago
adjusted armoured hatch meshes to close gaps, updated textures to improve normal shading.
5 Hours Ago
merge from event_timing_adjust
5 Hours Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
5 Hours Ago
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Today
merge from detail layer tint shader
Today
merge from main
Today
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
Today
merge from TechTree556fix
Today
merge from mission_tackletheday_fix
Today
merge from tutorial_death_fix
Today
merge from store_analytics_fix
Today
merge from floating_city_safezone_fix_merge_stomp_fix
Today
merge from boxes_dlc
Today
merge from comp_box_sorting
Today
merge from serverbrowser_secure
Today
Merge from nightlight_adjustment
Today
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Today
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- Dont apply secure filter in history - not required
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
Today
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
Fix inconsistent results NRE
Today
Fixed artist pack and storage box pack showcases source id
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
Today
Add a temp Change attachment button in the inventory
Today
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
Today
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
Today
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
Today
Restored lighting, fixed armored double door mat
Today
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def