reporust_rebootcancel

140,167 Commits over 4,383 Days - 1.33cph!

Just Now
Merge from broken_glass_col_fix
Just Now
Merge from CrateToolsFX
Just Now
Merge from lumberjackHoodie_Industrial
4 Minutes Ago
Merge from nighttimeduration
4 Minutes Ago
Merge from crypt_window_collision_fix
6 Minutes Ago
Merge from grenade_input_refactor2
6 Minutes Ago
Compile fix
9 Minutes Ago
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
2 Hours Ago
In theory synced everything up
4 Hours Ago
Better pressed colour!
4 Hours Ago
Added hover over colour changes to the fake inventory slots
4 Hours Ago
Fix draggins vs clicking detection on existing sell orders
4 Hours Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
4 Hours Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
5 Hours Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
5 Hours Ago
Add styling when dragging sell orders
5 Hours Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
5 Hours Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
Today
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
Today
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
Today
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Today
Add angle error phrase for when the mortar isn't placed on flatground
Today
Update mortar icon
Today
Update icon generator manifest
Today
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Today
merge from mortar_prototype
Today
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Today
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
Today
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Today
Fix inconsistent mortar mounting on terrain
main -> vendingmachine_ui_refresh
Today
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
Today
merge from main
Today
industrial electric furnace - texture wip updates - adjusted materials
Today
Deleted old battering ram temp prefab (fixes manifest error logs)
Today
Implement surplus upgrade.
Today
Industrial Large Furnace - texture updates and added charcoal
Today
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Today
merge from mortar_prototype
Today
Fix compile error
merge from beard_setup
merge from parent
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
Today
This fixture was messed up and missing all mesh LODs
Today
Skinning pass for cocoknight armour
Today
More shadow light cleanup.
Today
merge mortar_prototype to main
Today
super wip bridge entry segment spawning, just testing high level approach and prefab setup