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137,248 Commits over 4,352 Days - 1.31cph!

Just Now
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
Just Now
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
18 Minutes Ago
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29 Minutes Ago
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50 Minutes Ago
- Command list - Command button setup - Flex scroll setup
1 Hour Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
1 Hour Ago
Moved undo button, added short undo history
1 Hour Ago
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1 Hour Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
1 Hour Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
1 Hour Ago
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2 Hours Ago
Rustige Egg H - Updated icon
2 Hours Ago
avoid NRE when enabling indirect instancing
2 Hours Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
2 Hours Ago
merge from hamster_water_wheel -> waterwheel_deployable
2 Hours Ago
Tweaked UGC filtering panel toggle hitboxes
2 Hours Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
2 Hours Ago
Tweaked item tab button hitboxes
2 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
Furnace workshop effects controls
3 Hours Ago
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3 Hours Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
3 Hours Ago
Updated storage box store page description
3 Hours Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
4 Hours Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
4 Hours Ago
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4 Hours Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
5 Hours Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
5 Hours Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
5 Hours Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
5 Hours Ago
Prepare work on moving navmesh
5 Hours Ago
Fix odd history inputs + odd history loading
5 Hours Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
6 Hours Ago
more folder cleanup
6 Hours Ago
tidied up charms folde a little, added new sequential steam ids
6 Hours Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
6 Hours Ago
Apartment lights - updated textures
6 Hours Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
Today
add packet ref, tweaked array pool size
Today
merge from new_console-ui/copypaste
Today
Last fixes and tweaks
Today
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Today
updated apartment light textures
Today
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
Today
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Today
missing glass from kiosk F + set dressing
Today
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Today
Update rust native lib for all platforms to contains the new recast code
Today
Merge from main