reporust_rebootcancel

141,197 Commits over 4,383 Days - 1.34cph!

30 Minutes Ago
Launch site fix test
43 Minutes Ago
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44 Minutes Ago
Explicitly request linear colours for R and RG render targets
1 Hour Ago
hooked up industrial pack as steam unlock not the furnace
1 Hour Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
1 Hour Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
1 Hour Ago
Industrial Storage - LODs and gibs, small texture update
1 Hour Ago
Fix TestCooking item leaks
1 Hour Ago
merge from main
1 Hour Ago
Fix female swimwear clipping with trousers
1 Hour Ago
Merge from main
1 Hour Ago
Merge from lod_baker_multiple_source_meshes
1 Hour Ago
Updated LOD Baker's baked textures' naming conventions
2 Hours Ago
Merge from main
2 Hours Ago
Updating pilot hazmat burst cloth constraints iterations
2 Hours Ago
Added tint mask for apartment trims
2 Hours Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
2 Hours Ago
Material changes, visual polish
3 Hours Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
3 Hours Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
3 Hours Ago
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3 Hours Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
3 Hours Ago
TestGuns maintenance
3 Hours Ago
added base decor pack sitem as required item for storage barrels in their steam item files
3 Hours Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
3 Hours Ago
penthouse apartment plaster WIP
3 Hours Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
4 Hours Ago
exported 3p drop/pickup item anims
4 Hours Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
4 Hours Ago
sprays and emojis for industrial
4 Hours Ago
Merge from 3p_spectator_improvements
4 Hours Ago
Fixed launch site terrain
4 Hours Ago
merge from workbench_upgrades
4 Hours Ago
Codegen
4 Hours Ago
Prefab cleanup pass
4 Hours Ago
Diving wetsuit male and female adjustments
4 Hours Ago
Merge from main
4 Hours Ago
Request linear color space for render targets in UnderwaterPostEffect
4 Hours Ago
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4 Hours Ago
merge from FireRate_Tooltip
5 Hours Ago
merge from main
5 Hours Ago
low fences LODs and updated prefabs
5 Hours Ago
First pass on vehicles affecting navmesh
5 Hours Ago
Merge from main
5 Hours Ago
merge from radtown_1_lightstuff
5 Hours Ago
Fix VM camera animations on mortar
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
main -> binoculars_ui_refresh
5 Hours Ago
vendingmachine_ui_refresh -> main
5 Hours Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui