reporust_rebootcancel

137,300 Commits over 4,352 Days - 1.31cph!

1 Hour Ago
- Dont apply secure filter in history - not required
1 Hour Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
1 Hour Ago
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
1 Hour Ago
Fix inconsistent results NRE
1 Hour Ago
Fixed artist pack and storage box pack showcases source id
1 Hour Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
3 Hours Ago
Add a temp Change attachment button in the inventory
3 Hours Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
3 Hours Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
4 Hours Ago
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
4 Hours Ago
Restored lighting, fixed armored double door mat
4 Hours Ago
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
4 Hours Ago
merge from main
5 Hours Ago
Merge from main
5 Hours Ago
fix sky and clouds seam in water reflection probe
5 Hours Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
5 Hours Ago
Enable box sorting on the component boxes
5 Hours Ago
merge from main
6 Hours Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
6 Hours Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
6 Hours Ago
Fixed bugged candle flame.
Today
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Today
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Today
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
Today
added mannequin poses
Today
replace temp wheel art with new models, update manifest
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
Merge from floatingcity_boatshopkeeper_fix
Today
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
Reapply changes, S2P all floating cities
Today
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
Today
merge from skinviewer_checkout_fix (compile fix)
Today
Compile fix
Merge from main
Today
merge from fix_red_card_room_scientist_invisible
Today
merge from fix_scientist_weapon_leak
Today
merge from divesite_boat_spawn_fix
Today
merge from largeplanter_boats_fix
Today
merge from pipes_boat_fix
Today
merge from bbq_emission_fix
Today
merge from farming_boat_fix
Today
merge from floating_city_pb_safezone_fix
Today
merge from storepage_boxes_wordingfix
Today
merge from skinviewer_checkout_fix
Today
merge from connectmodal_removeregion
Today
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Today
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Today
Subscribe to network groups around the player in a chunky circle instead of square
Today
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Hide region text in connect modal - was a bigger issue than first thought