reporust_rebootcancel

134,988 Commits over 4,324 Days - 1.30cph!

13 Minutes Ago
merge from rhib_screen_streamermode
14 Minutes Ago
merge from trees_scale_fix
15 Minutes Ago
merge from oilrig_rhib_fix
15 Minutes Ago
merge from torch_boat_fix
16 Minutes Ago
merge from skinviewer_naval_fix
17 Minutes Ago
merge from bbs_limit_fix
17 Minutes Ago
merge from boat_projectile_radial_dmg_fix
20 Minutes Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
30 Minutes Ago
merge from compound redesign to collect all the art assets created during that branch dev
41 Minutes Ago
post subsurface pass beginnings
45 Minutes Ago
setting compound scene back to 'main' state for now
1 Hour Ago
1 Hour Ago
bring over WaterCamera changes into RRP
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
Submitting LNY horse armour with new tassels
1 Hour Ago
merge from main
1 Hour Ago
moving the redesigned level to another scene for safer merges across branches
1 Hour Ago
Guns box / model / prefab / lods and textures
1 Hour Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
1 Hour Ago
merge from LNY26/horse_armour_LODs
1 Hour Ago
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
2 Hours Ago
Charcoal Box - texture update
2 Hours Ago
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
2 Hours Ago
Fixed toggling the hidden item buttons resetting your search
2 Hours Ago
Wick improvements. Screen shake tweaks on attack.
3 Hours Ago
Silly Horse Mask Hair, icon update
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
3 Hours Ago
merge from main
3 Hours Ago
Wick prefab consistency fixes
3 Hours Ago
UGC filtering panel
3 Hours Ago
Adding new horse armour fbx with LODs
3 Hours Ago
Change original fuse animation time to 1s to fix animation timescaling.
3 Hours Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
3 Hours Ago
Merge from naval_update (spawn fixes for island cannons for testing)
4 Hours Ago
anim update for cannon ball position in hand
4 Hours Ago
Fix variable name typo
4 Hours Ago
Merge from main
4 Hours Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
4 Hours Ago
added new sounds for the salvaged sword actions
4 Hours Ago
First pass on giving real weapon entities to new scientists
4 Hours Ago
trumpet anim updates
4 Hours Ago
early layout for the marketplace
5 Hours Ago
sulfur box lods
5 Hours Ago
More fixes to oilrig rhibs being despawned - ready to merge
5 Hours Ago
Vending machine and sculpture UGC widgets
5 Hours Ago
Fixed pivots in kiosk blockouts
6 Hours Ago
exported updated 3p rpg7 reload anim and reload anim events edited