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131,113 Commits over 4,232 Days - 1.29cph!

1 Hour Ago
space lr300 sounds
1 Hour Ago
Fix tropical1 terrain size, and add earlier assert
1 Hour Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
1 Hour Ago
RC (not s2p'd)
1 Hour Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
1 Hour Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
1 Hour Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
1 Hour Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
1 Hour Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
1 Hour Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
1 Hour Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
1 Hour Ago
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1 Hour Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
2 Hours Ago
Boat prefabs
3 Hours Ago
Docks
3 Hours Ago
Merge from naval_update
3 Hours Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
3 Hours Ago
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
4 Hours Ago
Fix scarecrow headwrap not working on female players
4 Hours Ago
merge indirect_instancing fixes
5 Hours Ago
Added convar to the settings menu
5 Hours Ago
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Today
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
Today
Zero'd coords.
Today
2 new ruins.
Today
Potential fix for NPCAnimController NRE
Today
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
Today
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
Today
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
Today
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
Today
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
Today
ScarecrowHead, FrankensteinMask and BanditOutfit repose
Today
50cal reload sounds added to the animation of the single 50cal
Today
box ore - model tweaks
Today
Chages on the casino ambience and wind ambience
Today
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
Today
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
Merge from naval_missions
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
Today
Bunker cannon tweak & sandbags that match the tropical islands.
Today
Merge: from main
Today
rebuilt manifest
Cliff shadowproxy fixes
Today
merge from main - will need manifest rebuilding
Today
rebuilt manifest and skins
Today
adjusted world model emissive values to match viewmodel
Today
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Merge from naval_update
Today
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