127,271 Commits over 4,109 Days - 1.29cph!
merge from entity_parenting
[D11] Meta files for PS4 Textures
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
Potato plant meshes/growth stages/ textures and prefabs
[D11] Inventory icons reset and fix for UIInventory define
Test platform entity aligns to terrain normal
Player controller inherits Y axis movement from parent
merge from entity_parenting
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
Don't kill player with parent, unparent and drop into the world instead
viewmodel bob calculation works with parenting
player model animations work with parenting
fixed player models being offset wrongly on parented entities
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
[D11] Fix for define issues
Fixed anti hack issues when parented
Position in player ticks is now local space
Added parent ID to player ticks, ignore positions from outdated parents
Updated output path in protobuf generate scripts
[D11] Copy to network share
Player rotation correctly follows parent on both client and server
Fixed ForcePositionTo issues (needs to be in world space)
NPCs now supports custom A* waypoint pathing as an alternative to Unity Navmesh.
Fixed C/S compile issues.
[D11][Jenkins] - copydir destination builds
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
Merge from entity_parenting
[D11][Jenkins] - mount build drives and unmount
[D11][Jenkins] Always unmount build drive on failure
merge from entity_parenting
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
Fixed network lerp warnings being logged even with lerp.debug disabled
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
merge from entity_parenting
Merge from entity_parenting
Simplified collider for the cargo ship
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
Fixed a couple NREs in AI.
[D11] bit of code to dump full contents of warmup bundle
[D11] Server analytics data expanded to include network statistics.