branchrust_reboot/maincancel

30,437 Commits over 3,806 Days - 0.33cph!

5 Years Ago
phrases
5 Years Ago
Network++ Save++
5 Years Ago
merge from farming2
5 Years Ago
updated new vendors
5 Years Ago
merge into main
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5 Years Ago
skin approval
5 Years Ago
Fixed specular issues on the water desalinator (only took 2 years)
5 Years Ago
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
5 Years Ago
Added gc.alloc admin test convar
5 Years Ago
More granular texture bundle filter to avoid pulling in unused textures
5 Years Ago
Another attempt at bundle build time optimization
5 Years Ago
subtracting 43422 - client stalls still present on 2019.3
5 Years Ago
Reapplying 43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
5 Years Ago
Subtracting 48664
5 Years Ago
merge from /rFixes
5 Years Ago
Merge from asset_bundles_5
5 Years Ago
Fixed large water catcher placement issues after 2019.3 update
5 Years Ago
Fixed spike trap placement issues after Unity 2019.3 update Spike trap decays faster outside building privilege Spike trap stackable (10) inline with other defence deployables Spike trap can be repaired Spike trap crafting time reduced Spike trap no longer damages the player standing 1m away
5 Years Ago
Fixed Drive buttons in workshop model download UI not working
5 Years Ago
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Fixed deferred mesh decals premultiply mode
5 Years Ago
Fixed rendering artifacts in deferred mesh decals
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5 Years Ago
Fixed object motion vector handling causing issues with horse hair
5 Years Ago
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tweaked windmill_vane culling distance
5 Years Ago
Client compile fix
5 Years Ago
codegen
5 Years Ago
merge from navmesh_2
5 Years Ago
skin approval
5 Years Ago
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2019.3.5f1
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Merge from unity_2019.3
5 Years Ago
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▇▇▉▋▉ "█▍▋▌▋▌" ▋▉▆▆▌▋ ▍█▅▅ ▄▆ ▅▆▊▅▄▆▊▍▆▇▅▊
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5 Years Ago
nre fix
5 Years Ago
Add new PlayerStates to the cache so they don't get lost forever