34,497 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                protocol++ too many mismatched bug reports
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced tunnel dweller ammo loot, reduced milcrate chance from tunnel dwellings, reduced crate chance to 1-3 instead of 2-3 for tunnel lootStrips
 
                
                
                
                
                
             
         
        
            
            
            
                
                max depth/altitude optional value for safe zone triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for low distance road cones on train barricade heavy
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for spawngroups sometimes utilizing full spawnPoints
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▄█▆▇▋▄ ▄▊▅▇▍▄▆▄ ▇▍▋▋▍▊▋▄▅ ▅▊▌▍▉█ - ▍▉▉ ▇▇ ▅▅▇▍ ▇█ ▍▉▄ ▇▄██ ▅▄▇▍▊▋▉▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fridge door should be fixed across all locations now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from network_tick_optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only try generating dungeon navmesh if dungeon exists
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed SlotMachine navmesh server error
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /slots (minor updated payout sounds)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert to old item colouring on slot machine loot panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a loot panel name for some more scientist corpses
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▊▅█▍▋▊▍▋▇ ▋▍▄▉▊▇█▍ ▌▉█ ▌▊▄▍▄▇▅▋▊ (▅▅▋ ▉▅▋▊▉█▅)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed the wildcard entry on the slots payout widget not translating properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the first slot machine that loads on the client having incorrect material applied to payout sheet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert ShowPushMenu back to IsStationary
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use velocity instead of rigidbody sleep state when allowing pushes on boats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed slot machines on staging taking 10 scrap instead of 2 (store spin cost on settings asset instead)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change boat push check to an actual velocity check instead of a rigidbody sleep check
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from main/pookie_deploy
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked alpha channel of powerlines impostors to cope better with mipping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix favorite and history server tabs never including empty servers instead of always including them
 
                
                
                
                
                
             
         
        
            
            
            
                
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                bugfix for Top of Pylon LODing issue ticket + powerlines LOD2 UV bleed
 
                
                
                
                
                
             
         
        
            
            
            
                
                bugfix for armoured door has double handles
 
                
                
                
                
                
             
         
        
            
            
            
                
                bugfix for Pallet of boxes LODing issue ticket
 
                
                
                
                
                
             
         
        
            
            
            
                
                bugfix re-exported wall.windows.bars.gibs with correct rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                bugfix roadside electrical boxes culling distance extended for combat reasons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from /main/save_204
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from drone/shop (delivery fee tweaks, bug fixes)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed duplicate gibs on workbench tier 1 and 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract icon change commits, return all item icons to their previous appearance.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Server list now defaults "Show Empty" to off
Server list "Show Empty" filter will now ask Steam to do the filtering
Server list favorites and history tabs will now always show empty servers
Side effect of this change is toggling will refresh the community and modded tabs to get the filtered servers
Improves server browser usability by not wasting time on empty servers unless needed, so more active servers show up by default
Also made the server tags look better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from network_tick_optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from network_tick_optimisations
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Updated cinematic controller to include additional generic animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove a redundant IsInvoking check
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from flame_turret_opt