30,444 Commits over 3,806 Days - 0.33cph!
Added Optimize/Find Material Optimzations
Fixed a few OcclusionMaps with alpha
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
Rebuilt static fonts (will reduce hitches)
Fixed LightLOD component triggering update calls every frame for intensity fading
Fixed LightEx handling of LightLODs in regards to pooling
merge from main/soundvoicecleanup
fixed mounting regular horses
Hapis optimizations - improved culling volumes, removed old scripts, updated some lighting
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
Fixed bullshit warnings in WorldModel
Removed out of date warnings in Gibbable
Some missing localization
Fixed NotImplementedException in MenuBackgroundVideo.OnVideoError
Fixed CraftingQueue staying after disconnected proper
Replaced RakNet.StreamRead with NetRead + optimized
Fixed Hapis start up errors maybe? (2019 upgrade?)
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
Report client startup exceptions
SingletonComponent.Clear => SingletonComponent.SingletonClear
SingletonComponent.Setup => SingletonComponent.SingletonSetup
Clear crafting queue ui when leaving server
Added scientist background
Added ParticleSystemIK (please refer me to a mental asylum)
Full ADS core billboard hide.
Rifle cartridges don't motion blur.
Cleanup.
Rifle ADS setting test.
Cleanup.
Organising UI assets, removing unused
Makeshift battery cell tier 1 prefab/fbx/materials/textures/lods/collision/gibs
Muzzleflash hue tweak.
3x3 muzzle billboard atlas can be a bit smaller too.
Added gas station gas_station_exterior, gas_station_extension, missed outpost outbuilding_1st_15x9, oilrig water_drum_toxic prefabs for map makers
Fixed RUST-303 (hopefully?)
memsnap needs absolute paths probably
Player name tag optimization
Chat box optimization
Pistol tweaks.
M92 doesn't have the crude powder effect.