branchrust_reboot/maincancel

30,463 Commits over 3,806 Days - 0.33cph!

6 Years Ago
Merged shader updates
6 Years Ago
Fixed deer leg import settings
6 Years Ago
Merge from unity_2018.3.3
6 Years Ago
LightLOD now toggles volumetric light beams in sync w/ light component
6 Years Ago
RF Receiver + detonator functionality protocol++
6 Years Ago
Cherry picking 31440
6 Years Ago
Cherry picking 31420, 31421 and 31422
6 Years Ago
Removed rigidbody from clientside NPC CH47
6 Years Ago
skin approval
6 Years Ago
vm detonator updates, added detonator entity
6 Years Ago
Disabled prefab pool debug mode in development builds (now only enabled in editor)
6 Years Ago
Tweaked EntityLink memory pool size
6 Years Ago
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6 Years Ago
missing meta file
6 Years Ago
Added building instance pooling to building manager on the client (GC)
6 Years Ago
Clear Log.EAC.txt on server start
6 Years Ago
Adjusted client.maxreceivetime default value to 10ms (was 5ms) Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
6 Years Ago
Renamed server.maxentitiespersecond to server.entitybatchsize Added server.entitybatchtime (0.5s by default)
6 Years Ago
Changed network cell size from 64x64 to 32x32
6 Years Ago
buoyancy error fix
6 Years Ago
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
6 Years Ago
Limit player network cell subscription rate on the server (to fix client frame rate drops) Reduced client.maxreceivetime to 5ms by default (from 20ms) Added server.maxentitiespersecond (100 by default)
6 Years Ago
Subtracting 31255
6 Years Ago
Improved ragdoll update vis perf; updated all ragdoll prefabs Removed unused articulated occludee from player model prefab
6 Years Ago
flame turret/shotgun trap now use triggers (perf improvement)
6 Years Ago
buoyancy server NRE fixes
6 Years Ago
detonator viewmodel/worldmodel setup (with placeholder anims)
6 Years Ago
Added building instance pooling to building manager (GC)
6 Years Ago
Additional client profiling
6 Years Ago
Fixed a potential NRE in CLIENT_PendingInvite
6 Years Ago
Fixed non-matching profiler endsample
6 Years Ago
Nuked optimize animator; no longer beneficial Updated ragdoll prefabs to use articulated occludee directly
6 Years Ago
Fixed Ocean Patrol Paths NRE blocking some test scenes
6 Years Ago
pressure pad pickuppable
6 Years Ago
buoyancy perf improvements
6 Years Ago
RF nre fix
6 Years Ago
Additional client profiling
6 Years Ago
Compile fix
6 Years Ago
Added pooling to ceiling lights
6 Years Ago
Implemented IOEntity.ResetState
6 Years Ago
EAC SDK update
6 Years Ago
Added offset-emission-only toggle to rust/std and rust/std(spec) shaders
6 Years Ago
RF work
6 Years Ago
Fixed profiler mismatch in RelationshipManager.FindByID
6 Years Ago
Detonator, materials, lods and prefab, view model + world model variation
6 Years Ago
autoturret perf fix
6 Years Ago
hab perf
6 Years Ago
hab profiling
6 Years Ago
flasher default state off (one frame fix)
6 Years Ago
missing file