branchrust_reboot/maincancel

30,468 Commits over 3,836 Days - 0.33cph!

6 Years Ago
Added LightLOD to all shadow casting lights in radtown_small_3 Scene2prefab radtown_small_3
6 Years Ago
Added LightLOD to all shadow casting lights in bunker_rooms_dressing Scene2prefab bunker_rooms_dressing
6 Years Ago
Added LightLOD to all shadow casting lights in airfield Scene2prefab airfield
6 Years Ago
Added LightLOD to all shadow casting lights in water_treatment_plant Scene2prefab water_treatment_plant
6 Years Ago
Added LightLOD to all shadow casting lights in launch_site Scene2prefab launch_site
6 Years Ago
Added LightLOD to all shadow casting lights in trainyard Scene2prefab trainyard
6 Years Ago
Added LightLOD to all shadow casting lights in powerplant Scene2prefab powerplant
6 Years Ago
Scene2prefab military tunnels
6 Years Ago
Added LightLOD to all shadow casting lights in military tunnels
6 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
6 Years Ago
Disabled shadows on military tunnel clone vat point lights
6 Years Ago
Fixed impostor sometimes sticking around after tree is killed
6 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
6 Years Ago
Minor ai balance tweak for Military Tunnel.
6 Years Ago
Fixed missing billboard on oak_e
6 Years Ago
Small AI tweaks at Military Tunnels.
6 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
6 Years Ago
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6 Years Ago
ai.move is false by default in the editor
6 Years Ago
HostileNote fixes
6 Years Ago
Skin bundle update
6 Years Ago
Network++
6 Years Ago
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
6 Years Ago
Fixed options menu not showing on first try
6 Years Ago
Rowboat uses LOD Group instead of Renderer LOD
6 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
6 Years Ago
Fixed terrain texture earray mip generation Updated terrain texture array lods
6 Years Ago
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6 Years Ago
approved update
6 Years Ago
Removed some culling related profiler samples
6 Years Ago
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
6 Years Ago
Another small aim tweak to NPCs.
6 Years Ago
Tweaks to NPC aim system.
6 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
6 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
6 Years Ago
pumpkin and corn seed yield tweaks
6 Years Ago
Removed chinook drop zone from Outpost B3 (Hapis) Added bandit town vending machines to Compound (Hapis) Tweaks to loot spawns (Hapis)
6 Years Ago
Fixed pumpkins not showing during fruiting phase
6 Years Ago
Fixed underwater surfaces broken by combinedfog
6 Years Ago
Lower chance of getting multiple seeds from eating corn and pumpkins
6 Years Ago
health over time takes longer to convert into health
6 Years Ago
corn and pumpkin harvest time increased
6 Years Ago
Tweaked aim system a bit. Convar'ed aim system variables. Generated convars.
6 Years Ago
Tweaks to military tunnel. Scene2Prefab Military Tunnel Updated manifest.
6 Years Ago
Swamp and bandit town scene2prefab
6 Years Ago
Lowered LOD/culling distances on reeds and water lillies
6 Years Ago
Added "Max Tree Meshes" slider to graphics options
6 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
6 Years Ago
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6 Years Ago
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