branchrust_reboot/maincancel

30,467 Commits over 3,836 Days - 0.33cph!

6 Years Ago
Don't unparent sleepers from cargo ship
6 Years Ago
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
6 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
6 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
6 Years Ago
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
6 Years Ago
Tweaked set network rotation on player client.
6 Years Ago
merge into main protocol++
6 Years Ago
Fixed icon rendering on entities with isDynamic set
6 Years Ago
skin approval files
6 Years Ago
skin approval cs
6 Years Ago
Cherry picked 28917 to main
6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Disabled impostor shadows (testing shadow job crash)
6 Years Ago
skin approval files
6 Years Ago
Attempt at fixing shadow cascade crash (RUST-197)
6 Years Ago
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
6 Years Ago
Cherry picking 28703
6 Years Ago
Fixed a couple NREs in AI.
6 Years Ago
Merge from entity_parenting
6 Years Ago
Fixed NREs in AI.
6 Years Ago
Merge from entity_parenting
6 Years Ago
Merged from AI branch
6 Years Ago
Updated output path in protobuf generate scripts
6 Years Ago
Garage door easier to open/close when placed near ladder hatch
6 Years Ago
metal shopfront exploit fix
6 Years Ago
skin approval
6 Years Ago
Updated probex with fallback multi-pass for GS-less APIs Added probex support for macOS/Metal
6 Years Ago
garage door no longer blocks placing triangle floor
6 Years Ago
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
6 Years Ago
greatly reduced corn and pumpkin fruiting life length
6 Years Ago
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
6 Years Ago
Fixed billboard shader on Metal Probex ortho basis for Metal (still needs work)
6 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
6 Years Ago
Merge from unity_2018.2.7
6 Years Ago
Fixed NRE in ReactiveAimsAtTarget.
6 Years Ago
Enabled gfx jobs again
6 Years Ago
Fixed NRE properly this time
6 Years Ago
Fixed impostors NRE on unsupported platforms
6 Years Ago
underwear test
6 Years Ago
Re-enabled impostor shadows + couple of small tweaks
6 Years Ago
Disabled impostor shadows for now; needs single-pass cascade fix
6 Years Ago
Fixed sqrt related warning in foliage billboard shader Fixed impostor shadows not showing on all cascades
6 Years Ago
Optimized and restored impostor shadows for primary light Updated Sky Dome prefab
6 Years Ago
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6 Years Ago
Moved impostor rendering to command buffers
6 Years Ago
Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
6 Years Ago
Added LightLOD to all shadow casting lights in radtown_small_3 Scene2prefab radtown_small_3