branchrust_reboot/maincancel

30,485 Commits over 3,836 Days - 0.33cph!

6 Years Ago
Hapis NRE startup fix
6 Years Ago
Fixed edge case browser opening while jumping Options Menu max gibs 2000 because 10000 is a bad idea (can be set higher via console effects.maxgibs)
6 Years Ago
Network++ Merge from hapis_islands
6 Years Ago
Updated DivingTank, DivingMask and DivingFins art
6 Years Ago
Improved flee behaviour and reload when idle for NPCs.
6 Years Ago
Improved navmesh link traversal.
6 Years Ago
Improved return to spawn logic and tweaked related MT scientist stats.
6 Years Ago
Fixed bug in Scientist communication, which had them sometimes communicating with themselves. Cleaned up target memory updating. Made forgetting memories slightly more robust.
6 Years Ago
More robust setting of NPC destinations.
6 Years Ago
Improve weird NPC animal targeting.
6 Years Ago
More robust spawn position memory for NPCs.
6 Years Ago
skin approval
6 Years Ago
Updated NPC communication ranges.
6 Years Ago
Improvements to AI waypoint system.
6 Years Ago
More accurate range check for AI sensations. AI Memory improvements. NPC patrolling at MT enabled again.
6 Years Ago
Noise levels for weapons used by AI sensory system. Junkpile Scientists are less hostile.
6 Years Ago
Enabled probex, culling and coverage queries on Vulkan Updated AsyncGPUReadback to work on 2018.2+ Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
6 Years Ago
Merge in new AI Sensory System and changes.
6 Years Ago
Fixed particle addsmooth + cleaned up a couple others
6 Years Ago
Added "Soft Camera" Fade toggle and Factor to soft particle shaders Fixed soft particle shaders not properly fading against water surfaces
6 Years Ago
Updated texel density tool; fixes scene view
6 Years Ago
Updated visualize texel density to latest; now works in scene view Added texel density support for core/foliage, core/foliage-billboard
6 Years Ago
Added root .vs folder to ignore.conf
6 Years Ago
Improved vizualize texel density tool portability; moved to third party
6 Years Ago
makeshift canoe and oar - fbx, materials, prefab, lods and textures.
6 Years Ago
CodeGenerator
6 Years Ago
Disabled high quality shadows (PCSS) on glcore (sampling bug)
6 Years Ago
added hat morphs to lod1 hairstyles so they no longer clip through headwear
6 Years Ago
Async read fallback to native path on unsupported platforms (e.g. glcore) Better async read fallback/safety handling on coverage and culling
6 Years Ago
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6 Years Ago
Added support for generating terrain splat texture arrays Added texture array asset inspector override for working preview Changed terrain rendering from atlas textures to texture arrays (finally) Doubled parallax occlusion mapping sample count
6 Years Ago
Fixed upgrade menu / highlight not working with lookatradius 0
6 Years Ago
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6 Years Ago
Removed detail layer from hoodie material
6 Years Ago
Another autoturret order tweak
6 Years Ago
Fixed q=2 penumbra hard edge on spot lights Fixed q=2 point light artifact when close to camera + penumbra size
6 Years Ago
Coverage queries debug fix Added and toggled builtin async gpu read path to occlusion culling (testing)
6 Years Ago
Tweaks and optimizations to AO Fixed temporal AO motion vector frame delay
6 Years Ago
Fixed StorageContainer and BaseOven order interaction
6 Years Ago
Fixed auto turret order interaction
6 Years Ago
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6 Years Ago
Reverting accidentally committed ProjectSettings
6 Years Ago
Moved Facepunch.System and Facepunch.Unity to asmdef
6 Years Ago
Added missing folder meta file of no relevance
6 Years Ago
Fixed interaction menu sort order (default interaction) on sleeping bags and doors Fixed being unable to pick up collectables Persistance++
6 Years Ago
Fixed another \ vs / issue on effect folders when building manifest on Windows
6 Years Ago
Strip AudioLowPassFilter component from server Fixed \ vs / issue on effect folders when building manifest on Windows
6 Years Ago
Updated ignore.conf
6 Years Ago
Updated ignore.conf
6 Years Ago
Merge from unity_2018.1.0