30,493 Commits over 3,836 Days - 0.33cph!
Retired "Viewmodel" layer as it is seemingly unused
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Merge from weekend_branch_6
Jack O Lantern can no longer be placed through walls
Jack O Lantern can be picked up
Jack O Lantern only accepts wood
Vending machine correctly destroyed if construction below no longer exists
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Only apply the LOS raycasts we have to apply for NPC senses.
Touch-ups on AI profiling
Adjusted scientist vision range (optimization).
Tweaked spawnpoints/coverpoints (optimization).
Fixed bug causing overhead in sample circle.
Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
A couple more profiler hooks.
Some more profiler hooks for AI.
Profiler hooks to catch some AI overhead (navigation operator)
Reduced npc vision range (optimization)
commiting updated flare viewmodel into the main branch
merged scientists to main for testing
Increased junkpile spawn attempts
Junkpile spawn tweaks
Always show loot container health
skin approval
raid ability added back to arrows, but nerfed
removed raid ability from fire arrows (for now)
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Fixed UI.Options.KeyBind trying to change its name all the time
Fixed options being invisible until toggled when opening options tab in main menu
Fixed "lock" game object on shopfront being on unnamed layer
Fixing a GameObjectRef (build warning)
Fixed moon brightness regression
Beancan grenade admire fix
Fixed inverted brightness in skin dual layer
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Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
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updated purple loot box model
fix for newly created key locks
added bone arrow - make plays
added fire arrow
sound updates from manifest (bundle setting)
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
New 1st person deploy sounds for a handful of items
Third person deploy sounds for most held entities
Fixed a few SoundPlayers that were missing sound refs
fixed ch47 rotorblade spin