branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Retired "Viewmodel" layer as it is seemingly unused
7 Years Ago
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7 Years Ago
Merge from weekend_branch_6
7 Years Ago
fixed flare
7 Years Ago
Ai behaviour tweaks.
7 Years Ago
Jack O Lantern can no longer be placed through walls Jack O Lantern can be picked up Jack O Lantern only accepts wood
7 Years Ago
Vending machine correctly destroyed if construction below no longer exists
7 Years Ago
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7 Years Ago
Only apply the LOS raycasts we have to apply for NPC senses.
7 Years Ago
Touch-ups on AI profiling
7 Years Ago
Adjusted scientist vision range (optimization). Tweaked spawnpoints/coverpoints (optimization).
7 Years Ago
Fixed bug causing overhead in sample circle.
7 Years Ago
Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
7 Years Ago
A couple more profiler hooks.
7 Years Ago
Some more profiler hooks for AI.
7 Years Ago
Profiler hooks to catch some AI overhead (navigation operator)
7 Years Ago
Reduced npc vision range (optimization)
7 Years Ago
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7 Years Ago
commiting updated flare viewmodel into the main branch
7 Years Ago
merged scientists to main for testing
7 Years Ago
Increased junkpile spawn attempts
7 Years Ago
Junkpile spawn tweaks Always show loot container health
7 Years Ago
fire arrow bugfix
7 Years Ago
fire arrow fix
7 Years Ago
skin approval raid ability added back to arrows, but nerfed
7 Years Ago
removed raid ability from fire arrows (for now)
7 Years Ago
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7 Years Ago
Fixed UI.Options.KeyBind trying to change its name all the time
7 Years Ago
Fixed options being invisible until toggled when opening options tab in main menu
7 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
7 Years Ago
Fixing a GameObjectRef (build warning)
7 Years Ago
Fixed moon brightness regression
7 Years Ago
Beancan grenade admire fix
7 Years Ago
Bone knife admire fix
7 Years Ago
vm admire updates
7 Years Ago
Fixed inverted brightness in skin dual layer
7 Years Ago
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7 Years Ago
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
7 Years Ago
Updated staging2
7 Years Ago
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
7 Years Ago
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7 Years Ago
Phrases
7 Years Ago
protocol++
7 Years Ago
Hapis Sky Dome fix
7 Years Ago
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7 Years Ago
updated purple loot box model
7 Years Ago
fix for newly created key locks added bone arrow - make plays added fire arrow sound updates from manifest (bundle setting)
7 Years Ago
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
7 Years Ago
New 1st person deploy sounds for a handful of items Third person deploy sounds for most held entities Fixed a few SoundPlayers that were missing sound refs
7 Years Ago
fixed ch47 rotorblade spin