34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                merge from wires_and_powerlines
                
                
                
                
             
         
        
            
            
            
                
                Removed Vulkan graphics API from Windows asset bundles
                
                
                
                
             
         
        
            
            
            
                
                Fixed error in foliage-billboard
                
                
                
                
             
         
        
            
            
            
                
                Testing terrain carving via vertex culling instead of per-pixel clip
                
                
                
                
             
         
        
            
            
            
                
                horse animation and random circle fixes
                
                
                
                
             
         
        
            
            
            
                
                fixed helicopter debris temperature
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from screen_settings
                
                
                
                
             
         
        
            
            
            
                
                Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
                
                
                
                
             
         
        
            
            
            
                
                ▍▄▍ ▌▅▅▇▄▄▊▅▍▅ ▊▆█▋▇▌▍ (▄▉▇▍ ▋▄▍▋▆▄▊ ▋▆ ▆█▋▄)
                
                
                
                
             
         
        
            
            
            
                
                Removed damage values from building hammer
                
                
                
                
             
         
        
        
            
            
            
                
                transport heli fuel gauges fixes
transport heli uses 2x as much fuel
transport heli server gibs give much less resources and only metal frags
reduced horse health
                
                
                
                
             
         
        
            
            
            
                
                horses are now much more responsive and frame budgeted
                
                
                
                
             
         
        
        
        
            
            
            
                
                Scrap transport heli sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Hitch and trough ground watch fix
                
                
                
                
             
         
        
        
            
            
            
                
                Hitching post and trough can now be placed on construction
                
                
                
                
             
         
        
            
            
            
                
                Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
                
                
                
                
             
         
        
            
            
            
                
                ScrapTransportHelicopter parenting volume tweaks
Tweaked some ScrapTransportHelicopter  prevent movement volumes
                
                
                
                
             
         
        
            
            
            
                
                Deleted some unused shaders and models
                
                
                
                
             
         
        
            
            
            
                
                Impostor rendering parity w/ hdrp (perf testing)
                
                
                
                
             
         
        
        
            
            
            
                
                autoturrets are now undrainable
autoturrets now require electricity ( 10 )
auoturret has output for having a target
autoturret has output for low ammo
autoturret has output for no ammo
protocol++
                
                
                
                
             
         
        
            
            
            
                
                HAB inflation collider is disabled when rigidbody is asleep
increased HAB nobuild zone to encompass inflated balloon
                
                
                
                
             
         
        
            
            
            
                
                Removed a few unused textures
                
                
                
                
             
         
        
            
            
            
                
                Fixed palm impostor prefabs and meshes (tighter)
                
                
                
                
             
         
        
            
            
            
                
                Added more textures to streaming pool: nature/ores+treessource
                
                
                
                
             
         
        
            
            
            
                
                merge from pending_health_fix
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking 
38677 38683
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind
Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
                
                
                
                
             
         
        
            
            
            
                
                Double checked and fixed all other lit particle shaders
                
                
                
                
             
         
        
            
            
            
                
                scrap heli repair now only costs metal fragments
                
                
                
                
             
         
        
            
            
            
                
                Proper fix for LitSmokeEmissiveFlame
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▍▇▌▄▌▌▋▋ ▅▆▍█ - ▇█▍ ▌▋ ▇█▆▇▊▊ ▊▉▍▅▍▍ ▅▉▇ ▄▅▊▆ ▅█▇▇▇▄ ▇▊▍▅▌█▉▊▆
                
                
                
                
             
         
        
            
            
            
                
                Fixed vertex back-lighting on LitSmokeEmissiveFlame
                
                
                
                
             
         
        
            
            
            
                
                Door knocker no longer prevents explosives damaging doors
                
                
                
                
             
         
        
            
            
            
                
                Palm trees helicopter fix
                
                
                
                
             
         
        
            
            
            
                
                helicopter fuel distance bugfixes
helicopter damage effects
code refactor for PlayerOpenLoot
                
                
                
                
             
         
        
        
            
            
            
                
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                Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible.