branchrust_reboot/maincancel

34,684 Commits over 4,444 Days - 0.33cph!

6 Years Ago
Initialize Steam before the main menu (fixes rich presence errors)
6 Years Ago
Subtracting bundle shit because it's causing some problems and isn't important for the update
6 Years Ago
Bundle fuckaroo 2
6 Years Ago
Bundle fuckaroo
6 Years Ago
Compile fix
6 Years Ago
Merge from instrument_autoturret_v2
6 Years Ago
Merge from oceanlevel
6 Years Ago
Add meta.add console command to add a value to a convar (useful in binds)
6 Years Ago
Steamworks latest: - Fixed SteamServer events being hooked twice - Fixed SteamFriends events not being hooked - Throw exception if trying to initialize multiple times - Shutdown dispatch on server/client close
6 Years Ago
Merge from foliagegrid_benchmark
6 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
6 Years Ago
RequestUserStats => RequestUserStatsAsync
6 Years Ago
Latest Steamworks
6 Years Ago
Merge from foliagegrid_benchmark
6 Years Ago
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
6 Years Ago
Cherry pick 47385 (SoundManager fix)
6 Years Ago
Change LifeStoryStart assertion into a Debug.LogError so it doesn't prevent respawning
6 Years Ago
GetAuthSessionTicketAsync Debug
6 Years Ago
Dedicated server fix test
6 Years Ago
Steamworks Update to fix locking up
6 Years Ago
Update DS steamwork libraries
6 Years Ago
Steamworks server interface fixes
6 Years Ago
Merge from playerstate (few fixes from review)
6 Years Ago
Updated steamworks.posix
6 Years Ago
Latest Steamworks
6 Years Ago
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
6 Years Ago
added two non transparent glass types for map makers (houses and industrial)
6 Years Ago
Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
6 Years Ago
skin approval
6 Years Ago
Icon uploader
6 Years Ago
merge from playerstate
6 Years Ago
MediaIsland server startup error+warning fixes Removed missing prefabs Removed broken prefabs
6 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
6 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
6 Years Ago
Stopped teleport2owneditem command printing to log and used replywith instead Fixed OutOfBounds exception when running this command and the player has no owned items
6 Years Ago
Merge from foliagegrid_benchmark
6 Years Ago
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
6 Years Ago
Fix missing speed parameter on windmill animation controller
6 Years Ago
Merge from cast_usage_optimizations
6 Years Ago
Subtracting 43422 (crash fix test)
6 Years Ago
Merge from particle_system_ik_job
6 Years Ago
Fixed riverflow direction in materials
6 Years Ago
Output bundle item info as useful json
6 Years Ago
fixed edge case inside terrain antihack false positive at cave_slope_600 S2P
6 Years Ago
Fixed wooden sign medium and small placement issues Renamed Wooden sign to Medium wooden sign for continuity
6 Years Ago
reduce hide poncho to 30seconds craft
6 Years Ago
Show a better error when attempting to play the same demo that is already playing
6 Years Ago
Add env.cloudrotation convar
6 Years Ago
Merge from cinematic_tools
6 Years Ago
ProjectVersion.txt