34,594 Commits over 4,444 Days - 0.32cph!
increased turret turn rate
Updating libRustNative.so (Linux server)
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
Better shuffling when attempting to place roadside monuments
Restoring Linux RustNative
Merge from life_stats_fixes
Merge from life_stats_fixes
swap gong soundclass/mixer channel to instruments
Removed road mesh offset of 0.01m (makes it hover too much)
Adjusted roadside monument loot spawns on tier 1 and 2
can not use broken weapons in turrets
Removed trail paths from junkyard
S2P Junkyard
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
don't cull patrol helicopter
Auto turrets can no longer use MGL and rocket launcher
turret crouch exploit fix
mgl/rl turret nerf
turret now aims at portion of player above water if possible
Fixed wrong asset paths for monument benchmarks
Merge from firework_benchmark
River mesh import settings fixes
Road material fixes for Savas, Savas koth and Hapis
Always save config when exiting the game
Optimized closing the game
Merge from skeleton optimisations
Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending
Horse loot through buildings fix
Merge from firework_benchmark
Merge from firework_benchmark