branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Shelves correctly destroyed if construction below no longer exists
7 Years Ago
Tool cupboard correctly destroyed if construction below no longer exists Tool cupboard can no longer be fully submerged inside world layer (rocks)
7 Years Ago
Fixed culling frame delay in fov changes
7 Years Ago
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7 Years Ago
Added core/generic SRM packing variant
7 Years Ago
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7 Years Ago
skin approval
7 Years Ago
Potential fix for false culling negatives at certain resolutions
7 Years Ago
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7 Years Ago
fixed nailgun LOD error
7 Years Ago
Culling.env convar update
7 Years Ago
Fixed ladder hatch culling bounds
7 Years Ago
Fixed door garland collider (blocking movement on the floor above it) Fixed door garland entity bounds
7 Years Ago
GUID flare fixes
7 Years Ago
added throwable flares NRE checks for TC added worldmodels for flare/flashlight flare/flashlight loot tables
7 Years Ago
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7 Years Ago
fixed clipping on flashlight attack animations
7 Years Ago
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7 Years Ago
admire fixes
7 Years Ago
Adjusted navmesh obstacles on foundations and high walls.
7 Years Ago
skin approval added tooltip to loot panel showing number of blocks and upkeep rate removed upkeep from garlands (lol) time for blocks to decay increased by 30% (good) decay tiers increased by 50 blocks (cheaper decay)
7 Years Ago
vm admire updates
7 Years Ago
Fixed fog not always being disabled in caves
7 Years Ago
admire anim updates
7 Years Ago
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7 Years Ago
Some animal tweaks.
7 Years Ago
Updated asset bundle splits
7 Years Ago
admire anim updates
7 Years Ago
Downed (wounded) players no player block movement
7 Years Ago
crossbow can accept flashlight
7 Years Ago
phrases
7 Years Ago
tonnes of asset labels manifest missing icons
7 Years Ago
merge into main
7 Years Ago
Spinner wheel sound bugfixes
7 Years Ago
compile fix added handheld flashlight fixed invisible flashlight beams fixed invisible laser beam beam
7 Years Ago
Loads more deployable sounds
7 Years Ago
merge into main
7 Years Ago
flashlight viewmodel / worldmodel prefabs and sounds
7 Years Ago
Door frame decor / moved pivot up by 1m
7 Years Ago
merge upkeep notify into main protocol++
7 Years Ago
Network++
7 Years Ago
Added "FogDarknessDistance" to climate
7 Years Ago
Fog darkening test for diogo
7 Years Ago
Subtracting 24560 because it looks like ass
7 Years Ago
Fixed roof conditional models in various scenarios
7 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
7 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)
7 Years Ago
Fog/scattering effect now wokring in edit-viewport Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
7 Years Ago
Restored night fog on climate settings Fog is now pitch black when no sun or moon are visible
7 Years Ago
Fixed bootstrap NRE on aimanager init when missing terrainmeta path