34,470 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Disabled tex streaming on generic building texturea
                
                
                
                
             
         
        
            
            
            
                
                disabled branchAmount debug logging
                
                
                
                
             
         
        
            
            
            
                
                Fix for IL2CPP hang on exit
                
                
                
                
             
         
        
        
            
            
            
                
                Subtracting 
38426, 
38430, 
38442 (All optimisation merges until we get a proper baseline)
                
                
                
                
             
         
        
        
            
            
            
                
                Send benchmark result as regular form data (!)
                
                
                
                
             
         
        
            
            
            
                
                Fixed BenchmarkInfo text update rate
                
                
                
                
             
         
        
        
            
            
            
                
                Wait for benchmark result upload before exiting
                
                
                
                
             
         
        
            
            
            
                
                merge from optimisations.
                
                
                
                
             
         
        
            
            
            
                
                Eyeview when spectating fix
                
                
                
                
             
         
        
            
            
            
                
                Hide easter shit in demos
Hide team shit in demos
Benchmark text tweaks
Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away)
Submit benchmark results with WebUtil
                
                
                
                
             
         
        
            
            
            
                
                ▄▆▉▊▆▄▆▋▇ ▊▉▅▊ ▌▇▋▊▄▄▊ ▊▅▊▌▄▍▄ - ▊▆▋▉▅██ ▇▋▄▇ ▋▉▄▄, ▌▉▋ ▌██▍▅▌ ▊▄▋▍, ▍▊▋ ▊▆▄▉█▊▅ █▋▅█▊
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                WebUtil custom certificateHandler
                
                
                
                
             
         
        
        
        
            
            
            
                
                Switch WebUtil.Get to use UnityWebRequest (test)
                
                
                
                
             
         
        
            
            
            
                
                 Jenkins and Steamworks files
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                No vsync/frame rate limits when benchmarking
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception in LocalizeText
                
                
                
                
             
         
        
        
            
            
            
                
                Log error if manifest download fails
                
                
                
                
             
         
        
            
            
            
                
                Fixed some assets that were creating useless mats on fresh lib.
                
                
                
                
             
         
        
            
            
            
                
                Milder bandit town fog.
Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets.
Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares.
Bandit town S2P.
                
                
                
                
             
         
        
            
            
            
                
                ▌▌█▋▍▅ ▅▊█▄▇█▅▋▅ ▌▄▇▉▍▆█▅▆▉
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in demo playback
                
                
                
                
             
         
        
            
            
            
                
                Spit an error if Manifest is null when ending benchmark
                
                
                
                
             
         
        
            
            
            
                
                Benchmark record GC collects
Fix incorrect milliseconds recording
                
                
                
                
             
         
        
            
            
            
                
                Benchmark use native screen resolution
                
                
                
                
             
         
        
        
            
            
            
                
                Add bootstrap time into benchmark data
Benchmark track hitches and freezes
                
                
                
                
             
         
        
            
            
            
                
                Include system info with benchmark data
                
                
                
                
             
         
        
            
            
            
                
                Updated how benchmark results are reported
Fixed proceduralmap error when loading map
                
                
                
                
             
         
        
        
            
            
            
                
                 Added "Import Map File" context menu to TerrainHeightMap
                
                
                
                
             
         
        
        
            
            
            
                
                CraggyIsland clean up
Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
                
                
                
                
             
         
        
            
            
            
                
                Call Rust.Application.Quit instead of Application.Quit after benchmark
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadergui inspector error on detail layer
                
                
                
                
             
         
        
        
            
            
            
                
                Added neck bone to ragdoll layer, removed head bone
                
                
                
                
             
         
        
            
            
            
                
                Fixed traps and horses clipping through bus stops