33,113 Commits over 4,109 Days - 0.34cph!
updated the nailgun prefab with Tom's LOD models
viewmodel skinning update for SAR & Eoka
Fixed culling in glcore
Fixed dark viewport in glcore / all platforms
Fixed compilation warnings
Merge from culling-noprepass (everything's occluder now)
Flame turret can no longer be locked (bug fix)
Attempt at fixing potato mode snow-related shenanigans
Fixed agressive water flicker in planar terrain when TSSAA is enabled
Minor water tweaks + downscaled caustics textures
Slightly tweaked icesheet coliders to fix feet not touching the ground
removed halloween sounds.. I think
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
World Serialization++
Network++
Iceberg/icesheet scene2prefab
tweaked nailgun animations
setup the nailgun ammo material
Update to NPC Player Think.
Fixed cave blend4 material shading below level 300
World Serialization++
Network++
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
Fixed convar component warnings
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Merged last changeset from save153
Removed deprecated lso component from camera
hide pants, shorts & gloves skinning updates
Updated skinning on tshirt
tweaked smokepuff for nailgun
Improved geometry and skinning on wrists/elbows
Haircap geometry is consistent across all male/female heads
Toned down scaling on some bones
Fixed player preview sometimes blinking backwards
Added more variation to dark skin colours
Possible fix for neck skinning problem on asianmale03
Hair sets + piece descriptors
Updated hair prefabs to match skin naming format
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Monuments default to "all tiers" on their MonumentInfo component
All remaining monuments (like caves) spawn on all tiers
candle hat default blueprint
metal window bars cheaper to research
added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
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