branchrust_reboot/maincancel

30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Added skyreflection and ambientvolumes debug convars
8 Years Ago
Fixed RenderTexture not being destroyed when generating workshop icon
8 Years Ago
Steamworks Update
8 Years Ago
Workshop view - latest, trending, popular categories
8 Years Ago
Hapis merge.
8 Years Ago
Fixed shit sometimes missing in the crafting list Fixed error when server downloading item defs
8 Years Ago
Server schema download error
8 Years Ago
Steam Inventory bug fix
8 Years Ago
minor eq tweaks to a few sounds reapply no melee hitmarker change to radtown loot barrels
8 Years Ago
Spawn groups scale up their respawn rate with increasing player counts Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate) Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts) Added spawn.scalars console command (displays the current spawn scaling parameters)
8 Years Ago
protocol++
8 Years Ago
merge into main
8 Years Ago
enable sound occlusion by default lr300 silenced gunshot mp5 silenced gunshot no hitmarkers when meleeing barrels fix hitmarker not being affected by the right volume slider updated bullet flyby sounds misc minor sound polish
8 Years Ago
Fixed rivers not visible (RUST-1436) Saner underwater overlay culling
8 Years Ago
Catch ands Retry schema download
8 Years Ago
Water Error Workaround
8 Years Ago
Fixed shorts armour occupation
8 Years Ago
Water related server compile fix
8 Years Ago
updated icons for rope and sewing kit
8 Years Ago
Fixed emission map not working
8 Years Ago
Fresh import
8 Years Ago
8 Years Ago
Deferred normal encoding by default; making room for anisotropic params
8 Years Ago
Runtime water optimizations in editor mode + improved visibility and simulation culling
8 Years Ago
8 Years Ago
Phrases
8 Years Ago
Updated game manifest
8 Years Ago
radiation work
8 Years Ago
Ignore *.mdb.meta
8 Years Ago
Fixed airfield monument crashing the world generation on some seeds
8 Years Ago
Plugins rebuild
8 Years Ago
Merged prerelease into main
8 Years Ago
Added pooling support to renderer and collider batching
8 Years Ago
Added pooling for the conditional models of buildings
8 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
8 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
8 Years Ago
Pooling optimizations
8 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
8 Years Ago
Fixed chat scaling issue
8 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
8 Years Ago
fixed boltrifle cycle animation taking too much screenspace when ADS
8 Years Ago
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
8 Years Ago
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
8 Years Ago
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
8 Years Ago
fixed ironsights on bolt rifle
8 Years Ago
Network++
8 Years Ago
fixed attachment points on bolt rifle
8 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
8 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
8 Years Ago
▆▋▍▋▊▅▆▆▄▍▆ ▅▅█▊▇ ▉▊▉▄▌▅▇▄▊▍▍▇ (▇▋█▉-▉▆█▆)