branchrust_reboot/maincancel

30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Deployable placement sounds
8 Years Ago
Only log building privilege warning if developer > 0
8 Years Ago
map prefab update
8 Years Ago
planner sprint added to player anim controller
8 Years Ago
map/planner world player anims
8 Years Ago
map & planner prefab updates
8 Years Ago
Fixed grass shader when temporal alpha to coverage is disabled
8 Years Ago
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
8 Years Ago
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8 Years Ago
bolt rifle disabling Ironsights when cycling the bolt
8 Years Ago
made the LR300 rear sight more large so it's easier to aim down sights
8 Years Ago
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
8 Years Ago
added worldmodel script to map.worldmodel prefab
8 Years Ago
Fixed legacy opengl and d3d9 compilation errors Renamed dither mask keyword to temporal alpha to coverage
8 Years Ago
Improved taa filtered dither mask; for vegetation, hair, fur Deprecated dither opacity mask; now alu based Tweaked grass alpha multiplier
8 Years Ago
don't force changes to all EffectRecycle component unless length differs by more than 0.05 muzzle brake adds less of an aimcone penalty
8 Years Ago
Fixed bumhead and other skin-related lighting issues
8 Years Ago
Hacked around UI canvas overhead on grass displacement camera
8 Years Ago
correct collider setup for weapon mod worldmodels
8 Years Ago
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
8 Years Ago
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
8 Years Ago
adjusted the deploy times on the pistol/revolver prefab so they match the animation
8 Years Ago
modified the deploy animations for the pistols/revolvers so they're much quicker
8 Years Ago
Correctly apply ambient multiplier at runtime
8 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
8 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
8 Years Ago
seperated flameturret base from the top; top can now rotate!
8 Years Ago
small sound recycle tweak
8 Years Ago
Planner world model fix
8 Years Ago
Added new weapon mod world models to bundles Network++
8 Years Ago
Disabled pool.player_model by default for now Network++
8 Years Ago
red dot sight; fbx, prefab, materials and textures
8 Years Ago
updated manifest
8 Years Ago
recycler light + texture size tweaks
8 Years Ago
Building planner world model drop + LODS
8 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
8 Years Ago
fixed rare turret NRE's
8 Years Ago
recycler, textures, lods, prefab, collision etc
8 Years Ago
Fixed censorship cube update issues
8 Years Ago
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
mp5 deploy/reload/etc sounds
8 Years Ago
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
8 Years Ago
new and improved muzzleflashes for all the guns.
8 Years Ago
World model drops for double shotgun, LR300 & bota
8 Years Ago
Fixed locks not being networked properly
8 Years Ago
Ramp music intensity up during loading screen Voice limiting tweaks + some sound optimization
8 Years Ago
Merge from networking_fuckery