branchrust_reboot/maincancel

30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Fix for RUST-1168
8 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
8 Years Ago
LSO component now properly disabled if effect is off; was affecting profiling in editor
8 Years Ago
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8 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties
8 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
8 Years Ago
Tweaked ssao for performance
8 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
8 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
8 Years Ago
Disabled tonecc editor histogram display+update by default
8 Years Ago
Grabbed optimized hable tonemapper from amplify color
8 Years Ago
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8 Years Ago
Builder test
8 Years Ago
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
8 Years Ago
fixed head flickering during sleeping animation
8 Years Ago
Disabled TSSAA sample tonemapping for now; causing problems in opengl (possibly fix for RUST-1167)
8 Years Ago
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8 Years Ago
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8 Years Ago
testing serial builds because i'm desperate
8 Years Ago
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
8 Years Ago
Log file print, wait for release
8 Years Ago
Unity 5.4.0f2
8 Years Ago
smoothed out the blend transitions between the 3rd person jumping animations
8 Years Ago
Got rid of all keywords on unity's tonemapper; eye adapt forced on
8 Years Ago
removed PlayerItemInputBlocked check
8 Years Ago
NRE check
8 Years Ago
nre check
8 Years Ago
Disabled mesh compression on rocks, see if that works
8 Years Ago
supply drop blocks player item input
8 Years Ago
crossbow deploy extended in code
8 Years Ago
another loot fix
8 Years Ago
Reduced bloom overhead by another 10% costing tolerable change to overall brightness Exposed more bloom params
8 Years Ago
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff ) increased gathering maximum xp by 50% increased max xp from others crafting item increased xp earn rate from others gathering for you (diminishing still in effect)
8 Years Ago
Added bone name to vis.damage
8 Years Ago
lowgrade fuel keeps lights lit longer ownership share for providing resources increased to 50% if someone kills an animal with your tool you get xp fixed bug where you could sometimes bypass loot item input protection
8 Years Ago
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
8 Years Ago
Reverting some model state tick changes I believe to be fucked
8 Years Ago
Wood doors much more vulnerable to explosives
8 Years Ago
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
8 Years Ago
Default water quality = 1 (refl also 1) Default aa quality = FXAA
8 Years Ago
vm crossbow tweaks
8 Years Ago
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression
8 Years Ago
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
8 Years Ago
Turned off tonemapper debug
8 Years Ago
Tweaked eye adaptation and tonemapping to fix overbrightness
8 Years Ago
GameManifest.DoGenerate
8 Years Ago
Warn on duplicate bone ID in skeleton properties
8 Years Ago
protocol++
8 Years Ago
sentry gun unlocks at level 18 instead of 24 sentry gun parts found in radtowns (rarely) lasersight unlocks at level 24 (was 25) touched a bunch of files because why?