branchrust_reboot/maincancel

30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Fixed painted images not saving correctly Added Sqlite/byte/memorystream tests
8 Years Ago
Helk'd it, left a buunch of Debug.Log's in the code
8 Years Ago
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
8 Years Ago
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
8 Years Ago
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
8 Years Ago
Fixed TimeWarning disposal profiler situation Moved netgraph to Rust.UI
8 Years Ago
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8 Years Ago
Actual fix for temporal-aa black cancer + tiny alu opt
8 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
8 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
8 Years Ago
Fix attempt for black cancer taking over the screen when using temporal aa
8 Years Ago
Fixed shader find FXAA shader; already assigned via inspector Added default shader assignment
8 Years Ago
no double xp from breaking lootable objects
8 Years Ago
Fixed server NRE caused by trying to read clientBranch from out of date clients
8 Years Ago
protocol++
8 Years Ago
fixed earning xp from eating your own food
8 Years Ago
Lerp fix, assuming it works without testing
8 Years Ago
Slight tweak for even more sharpness
8 Years Ago
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well Experimental tssaa motion based feedback factor scaling (sharper in motion) Switched tssaa sampling to halton_2_3 (8TX)
8 Years Ago
Rocket LOS check improvement (RUST-1139)
8 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
8 Years Ago
Motion vector fix
8 Years Ago
Netgraph, disabled by default
8 Years Ago
Fixed exception on stream.Position
8 Years Ago
Fixed a buttload of warnings
8 Years Ago
Fixed NotImplementedException
8 Years Ago
8 Years Ago
Stopped animals sending network update every few ms for seemingly no good reason
8 Years Ago
Fixed player model state updating too often
8 Years Ago
b25 speedtree shader update (won't break earlier versions)
8 Years Ago
Fixed motion vector issues when tssaa is disabled
8 Years Ago
Fixed temporal-aa legacy opengl compilation errors
8 Years Ago
Raknet test Timewarning - do nothing when not enabled at all in release builds
8 Years Ago
Moved raknet to its own dll Updated native libraries Cache BaseEntity.ToString()
8 Years Ago
Unity 5.4.0b25 (to see if it fixes build server crashing)
8 Years Ago
vm crossbow updates
8 Years Ago
Prefab name lookup optimization
8 Years Ago
Missed delete shader
8 Years Ago
Temporary workaround for nonJitteredProjectionMatrix on b21 Removed custom motion vectors shader from temporal-aa folder
8 Years Ago
Server compile fix
8 Years Ago
save++ persistence++
8 Years Ago
. completely revamped xp earner categories . max xp you can earn from any player clamped to 6 . xp earned from other players tapers off the more they earn for you . xp from using resources for crafting removed . diminishing xp bonus for crafting an item ( max 1xp total ) merge into main
8 Years Ago
Merging from temporal-aa branch
8 Years Ago
Tweaked ocean caustics animation
8 Years Ago
Music system (again)
8 Years Ago
Removing music code because Unity
8 Years Ago
Removing music prefab because Unity
8 Years Ago
Removing music assets because Unity
8 Years Ago
Added "Particles/VertexLit Additive" shader Fixed fishing trap caught VFX visible at night (RUST-1136)
8 Years Ago
Fixed water drop refraction (fish trap)