34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed calculated climate temperature being 1/4 of the actual temperature
                
                
                
                
             
         
        
            
            
            
                
                Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed airdrop gibs causing ridable rocket boxes
                
                
                
                
             
         
        
            
            
            
                
                Changed admin "fast run" to admin "noclip"
                
                
                
                
             
         
        
            
            
            
                
                Changed back to fullscreen window mode - exclusive mode is so 1998
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed giant collider from warehouse
                
                
                
                
             
         
        
            
            
            
                
                Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
                
                
                
                
             
         
        
            
            
            
                
                Scaled down C4 damage to be in line with the new healths
                
                
                
                
             
         
        
            
            
            
                
                Fix radiation sounds not playing
                
                
                
                
             
         
        
            
            
            
                
                Use the correct sound template for the cargo plane loop
                
                
                
                
             
         
        
            
            
            
                
                Tweaked position of lock on top tier door
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't update reverb/highpass falloff every frame + additional sound profiling
                
                
                
                
             
         
        
            
            
            
                
                added particle effects for footsteps/bullet impacts in water.  fixed a bug with the blood impact not removing itself
                
                
                
                
             
         
        
        
            
            
            
                
                Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
                
                
                
                
             
         
        
            
            
            
                
                Added a generic base class for processed textures
Added BlurTexture class (because why not)
                
                
                
                
             
         
        
            
            
            
                
                Increased min view distance from 50 to 250 to prevent nightvision trickery
                
                
                
                
             
         
        
            
            
            
                
                Fixed resources spawning on cliffs
                
                
                
                
             
         
        
            
            
            
                
                Reorganized some decor folders
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored splat and biome maps to natively support bit masks in their getters
Refactored the way terrain colors are sampled to support one color per splat per biome
                
                
                
                
             
         
        
            
            
            
                
                Updated all TestLevel bakes
                
                
                
                
             
         
        
        
            
            
            
                
                made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
                
                
                
                
             
         
        
        
            
            
            
                
                Changed fog mode in procedural map
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                made some improvements to the 3rd person pistol animations.
                
                
                
                
             
         
        
            
            
            
                
                Skin colour is based on steamid
                
                
                
                
             
         
        
            
            
            
                
                Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
                
                
                
                
             
         
        
            
            
            
                
                Strip Unity / ST tree component from server builds
Greatly reduced serverside tree collider counts
                
                
                
                
             
         
        
            
            
            
                
                Minor iceberg spawn filter fix
                
                
                
                
             
         
        
            
            
            
                
                Stone pickaxe view and world model with LODs.
                
                
                
                
             
         
        
            
            
            
                
                Added specular/smoothness to the skin shader, tweaked for more skin colour variation
                
                
                
                
             
         
        
            
            
            
                
                Head texture swapping based on steamid
                
                
                
                
             
         
        
        
        
            
            
            
                
                More AI profiling
Server performance fixes
Fixed skinnedMesh error
                
                
                
                
             
         
        
            
            
            
                
                Shortened world checksum to two segments (way faster and still fairly safe)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added sedimentary rock set
                
                
                
                
             
         
        
            
            
            
                
                Added Sedimentary rock detail textures