branchrust_reboot/maincancel

30,531 Commits over 3,836 Days - 0.33cph!

9 Years Ago
autoturret no longer stops firing when you crouch super close to it autoturret lines barrel up to target more accurately
9 Years Ago
Fixed shutter lock proper
9 Years Ago
Fixed EAC kicking errors
9 Years Ago
Fixed doors appearing closed when open, sometimes
9 Years Ago
high wood gate fixes
9 Years Ago
Fixed weird campfire glow
9 Years Ago
Added convar global.timewarning (defaults to false)
9 Years Ago
Cleaned up EAC kicking code
9 Years Ago
Missing basic geo
9 Years Ago
Collision smoothing on foundation.steps metal and toptier LOD fix
9 Years Ago
merging foundation.steps 3m changes
9 Years Ago
Fixed shelves not always falling down when lower shelves destroyed shelves icon
9 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
9 Years Ago
Merge from partial_dungeon_merge
9 Years Ago
9 Years Ago
Can pick doors up (need to have no lock and be open) Can repair shutters/doors
9 Years Ago
Network++ Save++
9 Years Ago
Added murmur hash Default seed and salt use murmur hash
9 Years Ago
Static decor placement is more mismatch resistant
9 Years Ago
Door handles now animate
9 Years Ago
Fixed NRE in player model effect transfer bullshit Error reports contain average framerate + memory usage
9 Years Ago
Tweaked wall building shell
9 Years Ago
Fixed community ui not respecting uiscale Fixed Overlay/Overall parents not working in communityui
9 Years Ago
Added breakheld and breakitem debug commands
9 Years Ago
Sandbag decal Sandbag impact effect Sandbag PhysicMaterial Footprints Human Boots Sand/Snow Footprints Boar Sand/Snow Footprints Chicken Sand/Snow Footprints Deer Sand/Snow
9 Years Ago
Added a couple more deploy checks to the triangle foundation
9 Years Ago
Fixed foundation placement exploit Pillars can only be placed in the middle of foundations/floors
9 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
9 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
9 Years Ago
Disabled lock on window shutters
9 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
9 Years Ago
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
9 Years Ago
Fixed animal corpses not giving meat
9 Years Ago
Fixed NRE in DoLandingEffect/DoJumpStartEffect
9 Years Ago
Fixed client worlditem NRE Removed vehicles and horse riding
9 Years Ago
Disabled legacy deploy LOS test (was breaking shelf deployment) Added vehicles and horse riding
9 Years Ago
wood door texture fixes (leftovers in AO map and diffuses)
9 Years Ago
9 Years Ago
Should fix "only legs" Should fix not being able to build Fixed supply signal not working (referencing plane by string) Loot tables Removed AK47 Updated phrases
9 Years Ago
Door guides
9 Years Ago
Shelves copy pasta
9 Years Ago
Doors use guide skins
9 Years Ago
Fixed door knock effects being referenced by string Doors aren't BuildingBlock derived Fixed shutters etc not breaking when wall fell down
9 Years Ago
Fixed shutters not closing Moved embrasures to own folder Fixed embrasure placement gude using wrong model
9 Years Ago
Shutter icons
9 Years Ago
Made Socket_Specific more explicit Window bars crafted items
9 Years Ago
Fixed codelock using strings for effect prefabs
9 Years Ago
AA on rendered icons Doors are craftable items
9 Years Ago
Removed window bars / door from planner
9 Years Ago
Compile debug+release together