34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                eoka recovers from cancelled attack faster
                
                
                
                
             
         
        
            
            
            
                
                Dump network packet history on invalid packet error
                
                
                
                
             
         
        
            
            
            
                
                merge into main - a bunch of damage balance and hide balance changes
                
                
                
                
             
         
        
            
            
            
                
                balanced food calories and health bonuses
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to drop items
                
                
                
                
             
         
        
        
            
            
            
                
                gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
                
                
                
                
             
         
        
            
            
            
                
                Server performance fix
Cold overlay tone-down
                
                
                
                
             
         
        
            
            
            
                
                nights are colder
ore cooks faster
                
                
                
                
             
         
        
            
            
            
                
                Some water shader define renames for the river shader
                
                
                
                
             
         
        
        
            
            
            
                
                Updated lit torch vm anims to not obstruct your view so much
                
                
                
                
             
         
        
            
            
            
                
                Wooden crate 1 and 2, LODs etc.
                
                
                
                
             
         
        
            
            
            
                
                Allow dump command on client
Network diagnostics
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Removed unnecessary Camera.main queries from the grass and decor systems
                
                
                
                
             
         
        
            
            
            
                
                Added cutoff and tapering values to decor system
                
                
                
                
             
         
        
        
            
            
            
                
                Don't play footstep effects that we can't see/hear
Client optimizations
                
                
                
                
             
         
        
            
            
            
                
                merge from main/distantsound
                
                
                
                
             
         
        
        
            
            
            
                
                revert merge from main/distant sound to try to fix asset isues on build server
                
                
                
                
             
         
        
            
            
            
                
                some tweaks to the C4 explosive particle effect
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                optimizing some special fx
                
                
                
                
             
         
        
            
            
            
                
                tweaked the player animation speeds so they're more in synch with the player movement;
                
                
                
                
             
         
        
            
            
            
                
                fixed some minor bugs with the 3rd person jumping / landing animations
                
                
                
                
             
         
        
            
            
            
                
                Added CRC hashing to network packets
Network protocol++
                
                
                
                
             
         
        
            
            
            
                
                status correclty shows player ping again
                
                
                
                
             
         
        
        
            
            
            
                
                Further water shader improvements in preparation of rivers (getting close)
                
                
                
                
             
         
        
        
            
            
            
                
                Added top tier building components (unbalanced)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed nametags not rotating to camera
                
                
                
                
             
         
        
        
            
            
            
                
                tone down the wood breaking sound effect
                
                
                
                
             
         
        
            
            
            
                
                Disabling raknet memory pool (diagnosing)
                
                
                
                
             
         
        
            
            
            
                
                Fixed kicking not woking properly
                
                
                
                
             
         
        
            
            
            
                
                Fixed single byte messages
                
                
                
                
             
         
        
            
            
            
                
                merge from main/distantsound
                
                
                
                
             
         
        
            
            
            
                
                Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays