branchrust_reboot/maincancel

30,536 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
9 Years Ago
Fixed signs sometimes not showing their images
9 Years Ago
Fixed large furnace loot panel
9 Years Ago
Fixed bow viewmodel arrow dissapearing
9 Years Ago
mesh particle WIP
9 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
9 Years Ago
More asset warmup tests
9 Years Ago
Weapon attachments lose condition
9 Years Ago
Give commands now only need a partial item name Fixed pumpkin falling through world Optimized BseNetworkable.FindInGroup Fixed NRE in NetworkDestroy
9 Years Ago
Fixed standalone-only compile issues
9 Years Ago
Asset warmup tests
9 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
9 Years Ago
Should fix the player getting stuck in wounded state
9 Years Ago
Added admin.mutevoice <player> Added admin.unmutevoice <player> Added admin.mutechat <player> Added admin.unmutechat <player>
9 Years Ago
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
9 Years Ago
Scene stuff.
9 Years Ago
steaminv help functions
9 Years Ago
finished holosight addon
9 Years Ago
WIP - bullet decal work.
9 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
9 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
9 Years Ago
Increased LOD grid cell size some more
9 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
9 Years Ago
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors Missing meta file
9 Years Ago
UnityVS not used anymore
9 Years Ago
High gate boilerplate RPC Distance test debug output when fails in editor Door close "delay" on server
9 Years Ago
Fixed Warnings
9 Years Ago
EAC update
9 Years Ago
Manifest
9 Years Ago
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
9 Years Ago
Pieshape converting to OnPopulateMesh
9 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
9 Years Ago
improved torch.viewmodel FX's exactly 35.3859%
9 Years Ago
Merge from unity5.2.0f3_changes
9 Years Ago
Survey_crater_oil now has Bubblin' crude.
9 Years Ago
better mesh particle materials
9 Years Ago
Fixed broken HUD stuff
9 Years Ago
less pink blood overlay.
9 Years Ago
Merging holosight branch into main
9 Years Ago
Converted cold overlay to ScreenOverlayEx
9 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
9 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
9 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
9 Years Ago
Electric buzz sounds for petur
9 Years Ago
Slight left/right panning on local player footsteps
9 Years Ago
ScreenOverlayEx takes light intensity into account
9 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
9 Years Ago
Fixed NRE in projectile prediction if non-authoritative