branchrust_reboot/maincancel

37,029 Commits over 4,413 Days - 0.35cph!

12 Years Ago
Fixed shiny dirt areas on terrain
12 Years Ago
Tweaked the smoothing groups of the rock bases.
12 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
12 Years Ago
Fixed pvt far pages looking sharpened; filtering issues Fixed pvt pre-pass first frame results Fixed pvt pre-pass blocking render call; wasn't async enough
12 Years Ago
Missing Profiler.EndSample()s
12 Years Ago
Prefab checkin.
12 Years Ago
Updated the wooden box so its now smaller in scale.
12 Years Ago
Added large wood storage model
12 Years Ago
Fixed an error with the mesh filter in the prefab scenes.
12 Years Ago
Adjusted small storage scale and color
12 Years Ago
Added large storage box - 24 slots Adjusted small storage box inventory size from 12 to 8
12 Years Ago
Deploy guide prediction changes
12 Years Ago
you can now right-click and smash skulls into bone fragments sleeping bag has a smaller placement radius
12 Years Ago
spears have had their attack nerfed stone spear cost has been increased bandages now cost 3 cloth
12 Years Ago
Adjusted box placement guides You now receive more than 1 bullet per craft session
12 Years Ago
Protocol++ missing wood box prefabs
12 Years Ago
Increased base footstep volume
12 Years Ago
Fixed terrain footstep sounds when inside Added footstep layermask footsteps are louder in general but quieter when crouching
12 Years Ago
rabbit animations for running / idling
12 Years Ago
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
12 Years Ago
fixed the prop bone for the 3rd person spear animations
12 Years Ago
Adding Duplicate Content script to trunk
12 Years Ago
Deleted 600mb of duplicated textures
12 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
12 Years Ago
eating grass / hopping animation for the rabbit
12 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
12 Years Ago
Arrows have a sound, slight trail, and are much faster now
12 Years Ago
Adjusted melee ranges
12 Years Ago
made some tweaks to the rabbit run/walk and idles
12 Years Ago
Updating the fbx files for the satellite
12 Years Ago
Updating satellite dish prefab
12 Years Ago
Made mesh obstacles bake their info to scriptable objects
12 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
12 Years Ago
Updated all the meta files to b14
12 Years Ago
Updated prefab scenes
12 Years Ago
Made spawn rules for players easily configurable on the spawn handler prefab Made players always spawn on beaches in the temperate biome
12 Years Ago
Fixed some warnings
12 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
12 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
12 Years Ago
Added ParentRedirect component Made tree colliders redirect AI sensing to their parent Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider Changed the AI sensing masks to interest and occlusion Made AI sensing find trees again
12 Years Ago
Made the AI danger and obstacle lists guarantee no duplicate entries again
12 Years Ago
prefab scene update
12 Years Ago
Updated terrain anchors to fit the new dish monument
12 Years Ago
Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models) Made satellite dish monument use the correct materials
12 Years Ago
Made asset importing faster by only checking the meta file for meshes
12 Years Ago
Removed debug speedcheats and spectating
12 Years Ago
Fixed some compiler errors retained spectating ability for admins
12 Years Ago
Tweak rock impact sound
12 Years Ago
Fixed some names causing collisions updated manifest
12 Years Ago
rabbit attack animations / and another idle anim