branchrust_reboot/maincancel

30,546 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Minor CraggyIsland fixes
9 Years Ago
Fixed cave triggers not existing serverside
9 Years Ago
Fixed some code that set Random.seed without reverting it (this probably doesn't matter at all, but it helps me sleep at night)
9 Years Ago
Added test cave to CraggyIsland Cliff topology blocks grass again (!)
9 Years Ago
lowered sandbags barricade
9 Years Ago
Tweaked arid biome rock texture splat tint
9 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
9 Years Ago
debris collides with world
9 Years Ago
landmines placed on ores now detonate when it's shape changes
9 Years Ago
World view models for the 6 new melee weapons.
9 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup
9 Years Ago
Tagged a number of deprecated entities as deprecated (remove with next network++)
9 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
9 Years Ago
Only spawn entities in world setup if server
9 Years Ago
Barricade LOD tweaks
9 Years Ago
setup the mecanim controller for looting on the ground
9 Years Ago
Trees no longer use the most inaccurate colliders in the industry
9 Years Ago
Underwater specular occlusion now animated and automatic
9 Years Ago
Fixed incorrect water fog on OSX/GL Fixed SSAO on top of water Reverted water obj to prefab in TestLevel
9 Years Ago
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9 Years Ago
Fix repeats of hemp/stone/wood pickup sound
9 Years Ago
Torch lowering also correctly fades out when lighting it while already running
9 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
9 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
9 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
9 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
9 Years Ago
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9 Years Ago
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9 Years Ago
First person models of the 6 new melee weapons ready for an animation pass.
9 Years Ago
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9 Years Ago
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9 Years Ago
added crouched turn-in-place animations for bow / unarmed / pistol added a crouched gesture for doing things on the ground tweaked salvaged icepick viewmodel anims
9 Years Ago
removed debug.log call
9 Years Ago
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9 Years Ago
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9 Years Ago
landmine balance
9 Years Ago
Distant gunshots are a bit quieter but can be heard from farther away
9 Years Ago
disabled some stuff for now
9 Years Ago
rough anticheat
9 Years Ago
Tweaked sun and moon brightness
9 Years Ago
Updated camera in TestLevel
9 Years Ago
manifest update
9 Years Ago
merge into main
9 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
9 Years Ago
bone club condition reduced
9 Years Ago
fixed keypad LOD errors & can now *really* see it from farther away
9 Years Ago
reduced shotgun headshot sound volume added landmine icon increased shotgun aim sway slightly reduced shotgun slug damage