branchrust_reboot/maincancel

34,913 Commits over 4,293 Days - 0.34cph!

11 Years Ago
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
11 Years Ago
Fixing crash on import casued by FindAssets in OnValidate
11 Years Ago
Fixed occasional NREs when generating manifest
11 Years Ago
Fixed rockets not dying after exploding
11 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
11 Years Ago
user persistance unit test
11 Years Ago
user persistance unit test
11 Years Ago
Changing shader load order
11 Years Ago
user persistance unit test
11 Years Ago
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
11 Years Ago
Tweaking some texture sizes
11 Years Ago
Fixed blueprints not loading proper
11 Years Ago
finished the animations and sounds for the bone club viewmodel
11 Years Ago
Tweaked moon brightness at day and night
11 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
11 Years Ago
Time of Day update
11 Years Ago
test fix for ragdoll spazzing
11 Years Ago
Fixed missing reflections and stars
11 Years Ago
First pass at stag sounds
11 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
11 Years Ago
worldmodel prefab for the bone club tweaked some animations for the bone club viewmodel
11 Years Ago
updating metal plate helmet textures/materials
11 Years Ago
updated plate armour textures/materials
11 Years Ago
Increased LOD grid cell size (perf test)
11 Years Ago
Weather override console commands take floats
11 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
11 Years Ago
fire does more damage fire slows down fire has light fire has different sizes fixed supply drop dropping too many mining quarries supply drops drop more survey charges fire rocket travels the same speed as the basic rocket
11 Years Ago
Landmine + everything except lods
11 Years Ago
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person made some tweaks to the 3rd person attack anims for pickaxe
11 Years Ago
Building conditional model placeholders disappear when conditional models spawn
11 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
11 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
11 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
11 Years Ago
Merge from procgen9 Network++ Save++
11 Years Ago
Missing landmine meta file
11 Years Ago
Game manifest
11 Years Ago
merge into main
11 Years Ago
rock no longer loses condition when harvesting flesh bone knife range increased added bone club added riot helmet - not as good against bullets but great against melee torch does bonus damage when on, but destroys quickly shotgun slug is more accurate coffee can helmet cost reduced increased quarry audio range protocol++
11 Years Ago
torch has slightly more durability when hitting things (8 hits instead of 5)
11 Years Ago
fixed some errors on the bone club
11 Years Ago
bone club resource harvesting balance
11 Years Ago
added landmine added minor grass displacement to traps traps no longer show health protocol++
11 Years Ago
texture res change
11 Years Ago
Disabled smooth LOD transitions on certain close-range decor
11 Years Ago
added new icons for bone club and riot helmet increased grass displacement on traps
11 Years Ago
decreased bone club impact sound
11 Years Ago
reduced shotgun headshot sound volume added landmine icon increased shotgun aim sway slightly reduced shotgun slug damage
11 Years Ago
fixed keypad LOD errors & can now *really* see it from farther away
11 Years Ago
bone club condition reduced
11 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++