branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

10 Years Ago
Merge from water 2.8
10 Years Ago
Physics Tests
10 Years Ago
RustBuilder debugging
10 Years Ago
Network read/write optimizations
10 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
10 Years Ago
m249 balance
10 Years Ago
autoturrets can't be placed completely under water anymore
10 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
10 Years Ago
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10 Years Ago
Fixed server DoRemoves NRE
10 Years Ago
Profiling + optimizations
10 Years Ago
disabled rain collisions (perf)
10 Years Ago
Expose build id to server info
10 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
10 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
10 Years Ago
Server perf tweaks
10 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
10 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
10 Years Ago
Fixed external gates collapsing
10 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
10 Years Ago
Fixed duplicated symbol in blendlayer shaders
10 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
10 Years Ago
new sounds / particle effects for wounded animations
10 Years Ago
tweaked swimming and sprint animations.
10 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
10 Years Ago
Add local voice limiting to helicopter weapon sounds
10 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
10 Years Ago
new weather test scene
10 Years Ago
Melee impact sound polish
10 Years Ago
Hatchet strike sound polish
10 Years Ago
m249 attack sound update
10 Years Ago
Small Sound bugfix
10 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
10 Years Ago
merge new clouds to main
10 Years Ago
swimming cleanup, unified values for swimming/headunderwater
10 Years Ago
Fixed water refraction back projection in GL/OSX
10 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
10 Years Ago
Sign exploit fixes
10 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
10 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
10 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
10 Years Ago
More fixes for lag exploits (RUST-315)
10 Years Ago
RUST-196 - this is the proper fix
10 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
10 Years Ago
RUST-43 - Added missing surface params to colliders
10 Years Ago
RUST-196 - attempting to fix
10 Years Ago
RUST-313 Simplified stone worldmodel collider
10 Years Ago
Salvaged icepick & salvaged axe now throwable
10 Years Ago
removed collider from machete projectile
10 Years Ago
Fixed lag exploits