branchrust_reboot/maincancel

30,546 Commits over 3,836 Days - 0.33cph!

9 Years Ago
First pass at boar sounds
9 Years Ago
analytics
9 Years Ago
Fixed being able to wear hide boots over other shoes
9 Years Ago
Codelock gives a small electric shock on failure
9 Years Ago
Fixed some tree normal textures not being set as normals Fixed exception on server join Fixed right click looting not working except in first loot container
9 Years Ago
CommunityEntity: Make images invisible before loading from URL CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
9 Years Ago
Sky parameter fixes
9 Years Ago
Test for spears/arrows dropping from destroyed parents
9 Years Ago
Added player flag VoiceMuted for mods Added player flag ThirdPersonViewmode for mods
9 Years Ago
Fixed bow (and probably a bunch of other stuff)
9 Years Ago
tweaked the semi_auto pistol animations
9 Years Ago
Optimized rendering 7,457 bows at the map's origin for Battle Royale
9 Years Ago
Enforce fog when rain reaches a certain strength
9 Years Ago
Increased rain and fog chance
9 Years Ago
Fixed rain drop impacts sometimes being spawned midair
9 Years Ago
Fixed warnings Do a assetdatabase refresh before generating manifest
9 Years Ago
Fixed sound warning spam
9 Years Ago
Fixed dropping items between the grid in loot panels
9 Years Ago
Fixed wooden storage lock fuclups
9 Years Ago
Reset IdleDestroy timer on dropped items when stack added
9 Years Ago
Network++
9 Years Ago
Merge from weather
9 Years Ago
Can't drag more items than max stack amount Can right click in loot to move item to your inventory
9 Years Ago
Removed debug output
9 Years Ago
Dropped items combine and stack on collision
9 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
9 Years Ago
Added TerrainCollision to CraggyIsland
9 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
9 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
9 Years Ago
tweaked animal animation speeds.
9 Years Ago
merge from main/distantbooms2
9 Years Ago
Roadsign armor jacket
9 Years Ago
Fixed bootstrapping taking a very long time on OSX
9 Years Ago
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
9 Years Ago
Updated RustNative
9 Years Ago
RustNative update
9 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
9 Years Ago
3rd person animations for Howling like a wolf
9 Years Ago
Updated RustNative
9 Years Ago
Make sure all sounds are controllable by volume controls
9 Years Ago
Fixed wolves dropping multiple skulls
9 Years Ago
Fixed furnaces and campfires sometimes pretending to be on after server restart
9 Years Ago
Fixed boltrifle ironsights
9 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit
9 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit
9 Years Ago
Updated phrases
9 Years Ago
Fixed being able to parent server entities to client entities in the editor Fixed timed explosive not attaching properly sometimes in the editor Timed explosive only damages the block it's placed on and players/ai in the blast radius
9 Years Ago
Fixed items dissapearing when dropped onto wooden boxes
9 Years Ago
Crouched players move silently Less + slower viewmodel bob for crouched players
9 Years Ago
Fixed footsteps playing after stopped moving