branchrust_reboot/maincancel

30,554 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Fixed missing spec map reference on dirt road material
9 Years Ago
Made grass LOD setting only affect somewhat distant grass patches
9 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
9 Years Ago
Fixed missing hammer rotate option
9 Years Ago
Walls take less damage from exterior side Doors take less damage from exterior side Floors take less damage from above Roof takes less damage from above Foundations take less damage from sides
9 Years Ago
Changed some loading screen names
9 Years Ago
Tools -> Update -> SpeedTree
9 Years Ago
Fixed roadside clutter sometimes facing the wrong way
9 Years Ago
added some new movement animations for the horse
9 Years Ago
added some new movement animations for the boar.
9 Years Ago
Missing file. Hid the ferns until they suck less.
9 Years Ago
AO performance optimization. Light tweaks.
9 Years Ago
Grass colour tweaks
9 Years Ago
Touch
9 Years Ago
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
9 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
9 Years Ago
Flower texture downsize.
9 Years Ago
Flowers are lighter to render, better lit, and don't have a terrible outline.
9 Years Ago
Fixed time not progressing
9 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
9 Years Ago
reducing ceiling light textures sizes to 512
9 Years Ago
Scrap ceiling light, ~~all the files
9 Years Ago
Fixed not shutting down EAC properly
9 Years Ago
speedtree animateCrossFading = 1
9 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
9 Years Ago
Fixed bone knife animation fuckups
9 Years Ago
EAC server update
9 Years Ago
checking in some meta/fbx files
9 Years Ago
Fixed crafting dupe
9 Years Ago
horse / chicken ragdolls now have the proper skin as their living counterpart.
9 Years Ago
added Anim events for the flare view model
9 Years Ago
viewmodels and woldmodels for the flashlight and flare special fx and sounds for the flare
9 Years Ago
merge from building lod atlasing
9 Years Ago
9 Years Ago
tweaked some jump animations
9 Years Ago
finished all of the 3rd person handcuff animations.
9 Years Ago
Forgot to submit graphics tweaks UI prefab
9 Years Ago
Added alpha cutoff range; alpha cutoff now visible in material inspector again
9 Years Ago
Better shader error detection
9 Years Ago
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
9 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
9 Years Ago
Added anisotropy and parallax graphics UI options
9 Years Ago
Updated RustBuilder
9 Years Ago
Reimport shaders on build if needed
9 Years Ago
first pass at reloading sounds
9 Years Ago
Fixed early singleton initialization in standalone builds
9 Years Ago
More variants
9 Years Ago
Updating builder
9 Years Ago
Rebuilt shader variants
9 Years Ago
NRE fixes