34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Loot barrels visual upgrade + gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix
Replaced SESSAO with SSAOPro for performance until we find something better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings
Added Test/Compression/BlockCompression scene for real-time texture compression testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed teleporttome to teleport2me cuz that's how 1337 I am
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some instances where the player's hand would unnaturally stick to the weapon when it shouldn't be.
fixed error spamming about "Animator not initialized" when animals are killed.
added idle relax gesture for pistol
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the static mining quarry foundation to our new ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved SSAO Pro one folder back
Fixed SSAO Pro component missing in Main Camera; restored settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated remaining barrels prefabs, oil barrels have labels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed terrain base map generation in d3d9 + other minor stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added and assigned shader slots for ssao; testing on dev
Fixed Rust/Standard BlendLayer shaders in d3d9
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed having to press refresh to get a server list after switching to server browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a 3rd person idle relax gesture for the 2handed sword
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                forgot boonie mat change :P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added client.fps and server.fps console commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                No longer make all admins female (added dev.gender as a replacement for testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some final touches on barrels, for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player shadow lagging behind, which made first person feel weird and laggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Standard shaders: moved detail mask into Detail Layer
Standard shaders: reordered some layers to fit rust/standard ordering; top-underlayer, bottom-overlayer
Standard shaders: first version of standard dirt layer; cloth shader only for now
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Cloth shader: defaulted dirt mask to white
Cloth shader: added uv separate uv controls for mask and layer
Cloth shader: added fuzz attenuation based on dirt mask
Fixed missing dirt mask errors in shader gui
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed campfire smoke soft particle settings; was causing too much transparency / clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible
CommunityEntity.FindPanel now uses hierarchy-based paths
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked some of the stag animations
tweaked the relax gestures for the 2handed sword and the rpocketlauncher
smoothed the transition blending for the jumping animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased distance before which sign.huge.wood is culled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server queries share the gameserver port
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed showing PCGamer on menu
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Steam Inventory cleanup, refactors
Added InspectorEx base
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed ragdolls floating away from where they were
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added move method to sphere (see bug report 720825)
Added capsule shape helper class (for step detection tests)
Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied GameTrace optimizations
Fixed animal and player GameTrace colliders being offset and often too small
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water2: added high frequency distortion to water refraction
Water2: added normal fold slim texture caching
 
                
                
                
                
                
             
         
        
            
            
            
                
                PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4)
PVE servers: Demolish is available forever instead of just 10 minutes