30,554 Commits over 3,836 Days - 0.33cph!
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Bare field trees. Road spec better matches dirt.
fixed some erros with the flashlight viewmodel.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Added server.pve mode (no pvp damage)
LookingA tooltips are visible in sunlight/snow
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
Added LitSmokeEmissiveFlame shader variants
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Added "Particles/Lit Smoke Emissive Flame" shader for helk
Fix for 4k pvt crash; updated RustMative libraries
Fixed rotation option being disabled
Don't draw the displacement
FoliageDisplacement boilerplate
improved the movement animations for the stag and the wolf
Let's try not having 5000 audio sources in the camera prefab, see if that works
Fixed floating boxes in the airfield hangars
Fixed airfield loot crate spawn points
Allowed trees to spawn all around monuments if those happen to spawn in forests
Refactored some path code
Added topology, splat and width to path placement inspector
Fixed that roadside decor would spawn next to runways
Random collectable stone/ore/wood
Added default Unity terrain shader to shader include list
Don't mipmap the icons (to stop them going blurry on lower quality modes)
Added metal bars to the inside of the top tier wall
Tweaked terrain collision trigger gizmos
Fixed one tiny area in the Hapis tunnel that was triggerless
Added terrain collision triggers to Hapis tunnel
Made clouds play nice with HDR
Time of Day update
Made nights not have a 100% black sky
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring