branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Foundations use old block collisions until mesh is fixed
9 Years Ago
Window bars collider changes properly (apart from toptier but it's on Vince's list)
9 Years Ago
Fixed building effects not showing
9 Years Ago
Forgot to network++
9 Years Ago
added rocket launcher and rocket icons updated particle effects rocket now has long lasting trail
9 Years Ago
Cleaned up sign code Painted textures are stored by CRC Client caches painted textures to disk
9 Years Ago
Shooting optimizations Sign deploy exploit fix Fixed signs being able to support each other floating in the air Profiling
9 Years Ago
Fixed not failing to connect properly when server full
9 Years Ago
Fixed some blueprints being usable in belt bar
9 Years Ago
merge into main, buckle up
9 Years Ago
Add player injury sounds and first-person wounded sound effect
9 Years Ago
added dryfire state to the rocketlauncher viewmodel
9 Years Ago
added ironsights variable to the rocket launcher viewmodel
9 Years Ago
rocket launcher 3rd person animations set up in mecanim rocket lanucher world model done.
9 Years Ago
Player is always a developer in editor
9 Years Ago
Fixed player animation params sometimes being infinity
9 Years Ago
added jumping / running / turn in place animations for rocket launcher setup the meta files for all of the 3rd person rocket launcher anims
9 Years Ago
Improved horizon cloud lighting
9 Years Ago
Fixed div by zero in screenspace water
9 Years Ago
Fixed paint wrapping
9 Years Ago
Moved ConstructionRenderer to the right objects
9 Years Ago
Don't draw on sign if mouse button is still held down from menu selection
9 Years Ago
Decal shader ignores uv < 0
9 Years Ago
Stairs LODs, all skins - prefab integration
9 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
9 Years Ago
Merged MeshPaint into main
9 Years Ago
Fixed sky being brighter towards screen edges
9 Years Ago
Added toggle for the sharpen image effect
9 Years Ago
Cloud update
9 Years Ago
updated collision surfaces pivot
9 Years Ago
Signs model update, removed decal surface, use UV2, added collisions for surface area
9 Years Ago
trying to chat while chat is disabled no longer locks your input up
9 Years Ago
rope material tweaks
9 Years Ago
Created the remaining stair prefabs and folders
9 Years Ago
Adding the new stair models for metal, twig, top tier, stone skins
9 Years Ago
running and jumping 3rd person animations for rocket launcher
9 Years Ago
wounding last damage type carried over to death medical tools will revive players when used on them in wounded state
9 Years Ago
crouchwalk / jog animations for the rocket luncher
9 Years Ago
Debugging tools
9 Years Ago
3rd person reload / deploy / attack animations for the rocket launcher
9 Years Ago
memory leak tests
9 Years Ago
added running + leaning left/right animations for the rifle tweaked the rifle crouchwalk animations
9 Years Ago
added more special fx for the rocket launcher created the world model and LODS for the rocket launcher
9 Years Ago
Added PVT auto-disable on critical exception originating from native code Made LOD bias change quicker for more responsiveness on PVT cache overflow Adjusted PVT param tables in regards to lower quality modes
9 Years Ago
Adding U shaped stair models and collisions - wood skin
9 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
9 Years Ago
Adding Lshape stair and railings for wood type
9 Years Ago
Fixed barricades missing placement guides
9 Years Ago
Updated symbols
9 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain