branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
9 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
9 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
9 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
9 Years Ago
Fixed potential compilation error in Standard-Specular shader Second attempt at screen-space water; now working on builds
9 Years Ago
Gib files for some of the placeable objects/loot objects.
9 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
9 Years Ago
Missing horse corpse prefab
9 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
10 Years Ago
shaderlod now targets only specific shaders
10 Years Ago
Fixed missing wind
10 Years Ago
Fixed pillar render distance #118
10 Years Ago
Lowering sign resolution (crash test)
10 Years Ago
Network proto++ Added horse animal
10 Years Ago
imporoved the bandage other animation so it's longer and matches the bandage self anim. tweaked the blending for the salvaged axe animation.
10 Years Ago
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
10 Years Ago
bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
10 Years Ago
Reverting screenspace water
10 Years Ago
3 new heads fbx's, prefabs + materials
10 Years Ago
removed debug.log call
10 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
10 Years Ago
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
10 Years Ago
fix of a fix =/
10 Years Ago
lowered thompson rate of fire a bit
10 Years Ago
repair bench pivot fix, I hope.
10 Years Ago
lowered grenade light radius
10 Years Ago
grenade usability updates, better effects
10 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
10 Years Ago
Timed removal fix
10 Years Ago
an eac_hashtool that doesn't tell lies
10 Years Ago
eac_hashtool tweak
10 Years Ago
eac_hashtool tweak
10 Years Ago
merge from barricades branch
10 Years Ago
Builder show eac_hashtool errors
10 Years Ago
Added vince to the devlist
10 Years Ago
EAC update
10 Years Ago
EAC update
10 Years Ago
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
10 Years Ago
updated phrases
10 Years Ago
fixed all impact effects not showing up on objects that take damage
10 Years Ago
Added metal physics material to metal armor implemented burlap headwrap
10 Years Ago
Fixing more prefab stuff
10 Years Ago
Fixed some naming convention issues
10 Years Ago
Added double sided clothing shader. Added burlap headwrap 1 of 2.
10 Years Ago
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
10 Years Ago
radiation overlay maxes out at 100 rads instead of 500 Loot panels display proper names of objects you are looting, including alive players fixed trash cans culling a little too early
10 Years Ago
created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
10 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
10 Years Ago
Compile fix
10 Years Ago
Compile fix