branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

10 Years Ago
added new icons
10 Years Ago
Update to material keyword cleanup, all set
10 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
10 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
10 Years Ago
Fixed up PlayerModel scene
10 Years Ago
Prefab didn't save
10 Years Ago
Fixed the occasional spawn inside rocks
10 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
10 Years Ago
Suddenly a few more shader variants appeared... okay.
10 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
10 Years Ago
Tweaked path texture scale
10 Years Ago
Removed deprecated terrain shaders Added Material Keyword Cleanup tool; will execute in a few hours
10 Years Ago
Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
10 Years Ago
some tweaks to the turn in place animations
10 Years Ago
added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
10 Years Ago
setup the gib script so it points to the correct gib special fx
10 Years Ago
fixed a bunch of errors with the viewmodels missing some animations
10 Years Ago
optimized the building destruction special f/x
10 Years Ago
Fixed cliff rotation
10 Years Ago
Fixed some missing references in BuildingTest
10 Years Ago
Merged ammo counter
10 Years Ago
Scene didnt go through
10 Years Ago
Getting the material from TerrainConfig in TerrainTexturing Fixed missing terrain material in TestLevel
10 Years Ago
Removed unused textures
10 Years Ago
Bakes bakes bakes
10 Years Ago
SpeedTreeCleanup: Fixed some special cases
10 Years Ago
Merge from terrain-improvements
10 Years Ago
new tracer effect lowered rate of fire for some weapons
10 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
10 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
10 Years Ago
Fixed smoe missing materials
10 Years Ago
Client compile error
10 Years Ago
merge from rooftop work
10 Years Ago
replaced fps.graph with perf setting perf to 2 will show more details
10 Years Ago
Fixed dumb errors
10 Years Ago
UnityAnalytics event with frame timings
10 Years Ago
More performance data
10 Years Ago
Gibs now have physics material setting
10 Years Ago
10 Years Ago
building damage particle giblets ( wood / stone / metal )
10 Years Ago
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
10 Years Ago
Camera profiling
10 Years Ago
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
10 Years Ago
Merging Am strip to main
10 Years Ago
Merged decals branch to main
10 Years Ago
New repair bench check in.
10 Years Ago
prevented player from flinching in his sleep tone down the view rotation when attacking with melee weapons
10 Years Ago
merge from main/riversound
10 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
10 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby