33,904 Commits over 4,171 Days - 0.34cph!
RUST-43 - Added missing surface params to colliders
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-196 - this is the proper fix
More fixes for lag exploits (RUST-315)
Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
Melee weapon damage distance check sends message to player when rejecting an attack
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
Fixed water refraction back projection in GL/OSX
swimming cleanup, unified values for swimming/headunderwater
Fall damage sound tweaks
Only play fall damage sounds when taking 20+ damage
Hatchet strike sound polish
Melee impact sound polish
Ensure all light buzz sounds in new rad towns are LODed correctly
Add local voice limiting to helicopter weapon sounds
Generic footstep effects (fix for no footstep sounds on quarries)
tweaked swimming and sprint animations.
new sounds / particle effects for wounded animations
Cloud Billboards added to Sky Dome and values tweaked.
Fixed duplicated symbol in blendlayer shaders
Limited speedtree shader transmission feature to Frond and Leaf geom types
Fixed external gates collapsing
Fixed server NRE
Removed unity error reporter
Don't do server.backup in editor
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
Removed unused DistanceFromCamera system
Added LODGroup diagnostics to dump command
More client profiling
Fixed situations arrising where server sometimes creates insane 2 minute delays
Removed DedicatedServerDebug (unsused + performance drain)
Expose build id to server info
disabled rain collisions (perf)
Profiling + optimizations
Fixed server DoRemoves NRE
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autoturrets won't shoot back at other autoturrets (hopefully)
autoturrets can't be placed completely under water anymore
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
Network read/write optimizations
Tweaked compilation path exclusion list across all standard/rust shaders
El cheapo particle scattering/fog
rcon.port defaults to the same as game port if not defined
rcon.ip defaults to any if not defined
Removing some deprecated stuff from TerrainConfig
Moved convar server.aihandlerms to ai.frametime
Moved convar server.npcrickrate to ai.tickrate
Greatly reduced AI frame time when playing in the editor (better testing perf)