31,515 Commits over 3,959 Days - 0.33cph!
Converted rocks in procedural map to use the LOD grid (less memory, better performance)
Disabled per-layer culling on the camera
LOD grid default parameter value tweak
Fixed highest LOD not triggering sometimes
Optimized LOD grid performance
Optimized LOD object memory usage
In editor etc, show english until phrases generated
Fixed server not saving stats properly
Added fast LOD component for static objects (using the LOD grid)
Added concrete barricade
Added stone barricade
Added sandbag barricade
Added floor spikes
fixing rotations and scales of rpg fbx's
Fixed flag being blurry
Fixed message spam when using hammer
Fixed message spam in inventory
Distribute textures in seperate, smaller asset bundles
Made singleton class more robust (handle pre-init access)
smoke grenade fbx + lod +prefab + materials + textures
fixed bullet texture on revolver
small fix to the SwapRPG script.
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal
added script that enables the RPG viewmodel to swap out different RPG types
added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
Hapis watermap, radiation and loot. Oak errors. Network++
Language selection icon, explanation
merge from main/animalfootsteps
Fixed DDraw errors since bundle change
Tweaked building components to prevent building inside rocks
This should help with dropped items falling through rocks and stuff
Renamed Ruins/Resources back to Ruins/NotResources
Merge from unsuckhapis1
Network++
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
Debug Errors for P2P voice chat failures
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
player preview can use deferred rendering now
Updated phrases
Can cancel in progress craft
Cancel crafting on die - return inventory to allow looting
Cancel crafting on disconnect
Fixed interacting with invisible crafting buttons
Fixed escape not working properly on sleeping bag rename
Fixed selected item option button being too white when selected
Tweaked slippy dropped item frictions
Hide serverside renderers in dropped items (editor)
fixed ak47 viewmodel clipping
Hide clothing particles in first person
Fixed server errors when cooking wolf meat
Fixed map being all sea for reduced graphics quality
Fixed FileSystem_Editor.LoadAll returning non distinct
Fixed selected menu items not showing properly
Item definition menu options can have conditionals, added actions, added cycles
Fixed player not cycling inventory
Fixed missing pickup icon
Candle Hat item doesn't need a backing entity
Fixed NRE in GetItemOptions
Making a bunch of other fire materials emissive
updated the mecanim to use the new 3rd person SMG animations
tweaked some settings on some of the fire sprites