branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

10 Years Ago
fixed some minor bugs with the impact special f/x
10 Years Ago
Remove old sound prefabs
10 Years Ago
added code for flinching when player gets hit.
10 Years Ago
Updated hide poncho fit for compatibility
10 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
10 Years Ago
Apparently Plastic didn't want to check in this jacket before. Okay.
10 Years Ago
Updated all shirts and jackets for compatibility (first pass)
10 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
10 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
10 Years Ago
hands and feet prefabs + fbxs
10 Years Ago
Missing construction renderer ~ metal tier distance tweaks
10 Years Ago
merge from building_skins2 - All the lod stuff
10 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
10 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
10 Years Ago
First pass at beartrap sounds
10 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
10 Years Ago
improved the 3rd person animations when player holds a rock
10 Years Ago
Item icon fixes
10 Years Ago
Re-enabled ambience sounds by default (gulp)
10 Years Ago
Time of Day update to 3.0.1f2
10 Years Ago
tweaked lodbias clamp
10 Years Ago
More skin variations Fixed bluehair syndrome Fixed some arms on some viewmodels using the wrong material
10 Years Ago
Updated UCA to 1.8.1
10 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
10 Years Ago
Updated some image effect shader syntax
10 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
10 Years Ago
fixed the scaling on the water footsteps
10 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
10 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
10 Years Ago
Fix missing sounds on a few in-world objects
10 Years Ago
Impact sound volume tweaks
10 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
10 Years Ago
Sound falloff tuning
10 Years Ago
improved 3rd person walking with rifle.
10 Years Ago
tweaked idle animations for the rifle / torch / unarmed
10 Years Ago
water footsteps tweak
10 Years Ago
new special fx for footsteps in water
10 Years Ago
small bug with footsteps
10 Years Ago
water footsteps stay on the surface of the water now
10 Years Ago
missing if CLIENT for new sound stuff
10 Years Ago
merge from main/soundrefactor
10 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
10 Years Ago
improved 3rd person animations for piackaxe
10 Years Ago
torch is cheaper to produce
10 Years Ago
balance of resource gathering, balance of building health
10 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
Ignore image effect warnings on dedicted server
10 Years Ago
Added additional first pass bota bag vm anims