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35,604 Commits over 4,324 Days - 0.34cph!

11 Years Ago
SQLite speedups
11 Years Ago
Typing kill suicides instantly instead of wounding
11 Years Ago
A couple tiny Sound fixes/tweaks
11 Years Ago
added left_arm wounded looping animations fixed the thompson and ak47 3rd person attack animations (they line up better with the point of aim) tweaked the 3rd person beartrap animation
11 Years Ago
Merging WIP menu changes
11 Years Ago
Fixed ghosting bug in SSAOPro
11 Years Ago
new wounded animations
11 Years Ago
C4 explosion polish Reverb tail spread on explosions and gunshots is less linear and feels more natural AudioClip randomization works with distance crossfading A few small Sound fixes
11 Years Ago
Merged menu changes into main
11 Years Ago
Boots require leather Longsleeve Tshirt requires more cloth than shortsleeve Snow jacket requires more cloth than jacket
11 Years Ago
Removed PVT scaling based on video ram; problems with shared memory and/or incorrect query; adjusted scaling based on startup quality level
11 Years Ago
Phrases, manifest
11 Years Ago
Bandana shit
11 Years Ago
Balaclava stuff
11 Years Ago
Fixed cap icons
11 Years Ago
Remember which icons were uploaded so we don't waste time reuploading
11 Years Ago
Added server.url Error report tweaks
11 Years Ago
Error logging updates
11 Years Ago
Added support for server.url Added support for server.headerimage
11 Years Ago
Server compile fixes
11 Years Ago
Beancan grenade sounds
11 Years Ago
New building gib sounds Location based voice limiting to control gib voice counts instead of % chance to play
11 Years Ago
reduced crafting time for all low level items
11 Years Ago
some more wounded animations
11 Years Ago
polishing
11 Years Ago
Fixed missing detail layer in some shaders causing empty material inspector
11 Years Ago
More cleanup
11 Years Ago
Connection security, better logging
11 Years Ago
NRE fixes
11 Years Ago
Server description fix test
11 Years Ago
Lazy aim
11 Years Ago
framerate independance
11 Years Ago
Merge from hitdetection2
11 Years Ago
Network++
11 Years Ago
First stage native api call stability; switched to safer async native GPU api calls; now called by render thread via plugin event Testing stability for terrain base pyramid compression and atlas mip level fix PVT compression disabled temporarily Updated RustNative
11 Years Ago
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11 Years Ago
lazy aim - dynamic crosshair position, smoother, deadzone
11 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
11 Years Ago
disabled viewmodel sway
11 Years Ago
server description fix
11 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
11 Years Ago
Compressed PVT cache using async native requests
11 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
11 Years Ago
Wrongly assumed that code copied and pasted from stackoverflow worked
11 Years Ago
More reverb + mids on c4 explosion
11 Years Ago
Super distant gunshots for each gun
11 Years Ago
Lazy tweak per viewmodel No/Less lazy on ironsights
11 Years Ago
Menu tweaks
11 Years Ago
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11 Years Ago
Leaf rustle variations for different plants