branchrust_reboot/maincancel

31,515 Commits over 3,959 Days - 0.33cph!

10 Years Ago
Network++
10 Years Ago
Fix for the fix
10 Years Ago
Hacking CurrentPopulation so it works properly in Asset Bundles
10 Years Ago
3rd person animations for the SMG
10 Years Ago
Candle hat wip
10 Years Ago
Added Menu.ShowOnItem Added logic for BoneRetarget ( for clothing items to attach entities to bones ) BaseNetworkable automatically verifies PrefabID Moved GetItemOptions to BaseEntity
10 Years Ago
Item organisation
10 Years Ago
Tweaks
10 Years Ago
Dedicated Server fixes
10 Years Ago
Here comes the pain
10 Years Ago
3rd person animations for the SMG ( idle / jogging )
10 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
10 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
10 Years Ago
firearms lose less condition per shot
10 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
10 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
10 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
10 Years Ago
Wrapping resource calls
10 Years Ago
Big and small water tanks, lods, gibs and prefabs.
10 Years Ago
Removing temp files
10 Years Ago
Research Table art, prefab integration with lods/gibs/col
10 Years Ago
lowered the horse scale a bit
10 Years Ago
lowered SMG fov repositioned viewmodel to be lower
10 Years Ago
updated wick sparks to be emissive
10 Years Ago
Spawnhandler - enforce limits properly - attempt 2
10 Years Ago
Updated lootspawn to include map Updated phrases
10 Years Ago
merge into main
10 Years Ago
merge into main
10 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
10 Years Ago
beancan grenade icon update
10 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
10 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)
10 Years Ago
Forgot river physics material (for footsteps)
10 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
10 Years Ago
Pay attention to map size when in EnforceLimits
10 Years Ago
Removed debug info about texture creation
10 Years Ago
nerfed arrow projectile velocity
10 Years Ago
Game manifest
10 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
10 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
10 Years Ago
reduced extra-long delay chance
10 Years Ago
fixed compile errors with grenade grenade polish
10 Years Ago
beancan grenade first pass
10 Years Ago
beancan grenade first pass
10 Years Ago
protocol++
10 Years Ago
giddyup - merged research table into main
10 Years Ago
fixed the horse LOD tweaked some animations on the horse
10 Years Ago
Map tweaks
10 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
10 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)