branchrust_reboot/maincancel

35,682 Commits over 4,324 Days - 0.34cph!

11 Years Ago
Missed this one
11 Years Ago
Picking Petur's cherries
11 Years Ago
Rockmats from other branch.
11 Years Ago
Terrain4.mat too.
11 Years Ago
only locked doors reset decay when opened
11 Years Ago
Savas island scene files. (wip)
11 Years Ago
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11 Years Ago
Tweaked pumpkin plant survival rates Fixed pumpkin plant collision
11 Years Ago
Retrieved CraggyIsland splat maps
11 Years Ago
sqlite tweaks
11 Years Ago
Projectile tweak
11 Years Ago
Fixed PVT page compression block misaligment; fixed border to 4 pixels
11 Years Ago
Fixed error reporting issue
11 Years Ago
Bare pine alpha branch fix.
11 Years Ago
Fixed viewmodel angles on head look tweaks
11 Years Ago
Only spawn world item when a projectile is stopped completely (not when penetrating)
11 Years Ago
sqlite temp perf fix
11 Years Ago
Inventory ordering
11 Years Ago
Increased projectile min hit delta to account for the full projectile diameter
11 Years Ago
Fixed C4 line of sight check
11 Years Ago
disable lazy aim for hands and stuff
11 Years Ago
Tweaked DamageUtil line of sight check for tiny distances
11 Years Ago
Fixed SSAO not aware of custom g-buffer normal encoding
11 Years Ago
Oak material improvements. Downsized some blank textures to 32.
11 Years Ago
improved smoke_signal FX
11 Years Ago
Added overrides for Unity's built-in Standard shaders that don't fallback to forward-only rendering in lower LOD Fixed "see through walls"; updated all existing materials to use overrides
11 Years Ago
Fixed friends list not clearng old friends Fixes NRE in news source Fixed NRE in trackir commands Disabled some error reports (server mods, FMOD errors) Slight fix for inventory opening hitch (need to review exactly how we display blueprints)
11 Years Ago
Projectiles keep history of the bones they've hit
11 Years Ago
Fixed news not showing
11 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
11 Years Ago
Reduce building gib sound volume a bit
11 Years Ago
Added smoke and embers VFX to T2 Furnace
11 Years Ago
Fixed water related delays / shore issues when switching weapon
11 Years Ago
tweaked some of the wounded animations and sound fx added a relax gesture for when the player is unarmed
11 Years Ago
11 Years Ago
Bush creeps can now hide from players running low quality setting.
11 Years Ago
fixed a bug with the relax gestures
11 Years Ago
fix for all decay timings being twig decay, whoops
11 Years Ago
increased decay delay to 18 hours instead of 12
10 Years Ago
Savas progress.
10 Years Ago
Missing file.
10 Years Ago
Cliff block, 9 & 10 cull fix.
10 Years Ago
Savas pre-road
10 Years Ago
Env sync smooth approach
10 Years Ago
Don't run event schedule while still loading
10 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
10 Years Ago
Compile fix
10 Years Ago
Env sync tweaks and fixes
10 Years Ago
relax gesture for hatchet weapon hold.
10 Years Ago
tweaked the wounded animations so they blend into the "get up" animation better. the player will pick a random wounded animation when he's shot (except for a headshot)