branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

10 Years Ago
Adjust torch strike sound
10 Years Ago
Increase volume of bolt rifle deploy slightly
10 Years Ago
Tweak bolt rifle deploy sound
10 Years Ago
Added vagabond jacket
10 Years Ago
Tweak rock sounds
10 Years Ago
Bear trap deals multiple damage types
10 Years Ago
compile error fix for client
10 Years Ago
protocol++
10 Years Ago
less recoil when aiming down the sight
10 Years Ago
fixed the ak47 deploy animation
10 Years Ago
Removed Armed flag
10 Years Ago
merge into main - bear trap and assault rifle changes
10 Years Ago
Converting Realm.Server() to isServer where possible
10 Years Ago
Bullshit
10 Years Ago
Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
10 Years Ago
Added legacy terrain test code Added first version of legacy terrain shader (8 splat; atlas based) Renamed 4-splat legacy terrain shader used in testlevel
10 Years Ago
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
10 Years Ago
Added placeholders to flags starting from << 1 (fixes inspector)
10 Years Ago
Output chat to RCON properly again
zon
10 Years Ago
Blindly fixed a NaN error in NPCLocomotion.Move.
10 Years Ago
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
10 Years Ago
Enabled reflection probes on OS X / Linux if in-editor (no problems there)
10 Years Ago
Don't throw unpushed realm errors outside of the editor
10 Years Ago
Updated EAC (no more kicks due to steam timeouts) protocol++
10 Years Ago
Added mid-level jacket models, mats, and prefabs.
10 Years Ago
Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
10 Years Ago
Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain Tweaked testlevel terrain specular params
10 Years Ago
First pass at bone knife sounds
10 Years Ago
Reapplied reflection probe disable patch for OS X / Linux
10 Years Ago
Time of Day update to 3.0.0 prerelease 3 Tweaked SH calculations to be more in line with default lighting Set ambient color (used in bottom hemisphere) to the same as the one in default lighting Temporarily reduced reflection cubemap intensity by 75%
10 Years Ago
Add bone fragments to default inventory in unity editor
10 Years Ago
Tuned down terrain grass specularity; was more obvious at night with env refl
10 Years Ago
added boar animations for angry / tired state. tweaked the bear's angry / tired animations.
10 Years Ago
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH (again)
10 Years Ago
Fixed NRE in NPCAI
10 Years Ago
Made SpanningTree capable of handling multiple disconnected subtrees
10 Years Ago
merging realm fixes from radtown branch
10 Years Ago
Added TerrainMeta inspector
10 Years Ago
Tweaked server console colours
10 Years Ago
Switched default in-editor compilation settings back to CLIENT+SERVER
10 Years Ago
Made setting up terrain extensions a bit less horrible Forced TerrainMeta to be present on terrains with extensions
10 Years Ago
Fixed Locks not saving proper
10 Years Ago
Fixed nametag NRE Fixed NRE in status command Fixed viewmodel NRE Fixed NRE in DropItems Fixed NRE in SendPlayerState
10 Years Ago
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness) Strip ParticleScaler from server builds Removed aimcone from bolt rifle Throw error if Realm not set
10 Years Ago
Added dummy implementation of ServerConsole on OS X / Linux
10 Years Ago
Renamed a few files
10 Years Ago
Fixed base 3 having no collision.
10 Years Ago
Server logs now go into server identity folder Server logs use windows newlines Fixed sometimes reverting to real world time
10 Years Ago
Updated to unity beta 19
10 Years Ago
Fixed cloud shader compilation on Windows