branchrust_reboot/maincancel

39,043 Commits over 4,566 Days - 0.36cph!

12 Years Ago
Fixed material keyword cleanup tool to avoid Material.DisableKeyword, broken in editor Cleaned up deprecated shader keywords in all applicable materials to keep us below the limit of 128
12 Years Ago
gib fix
12 Years Ago
enabled gibbing of basecombat objects
12 Years Ago
This should fix a bunch of warnings in the server build
12 Years Ago
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
12 Years Ago
renamed 'Assign to friend' to 'Give to friend'
12 Years Ago
optimized building explosions some moar
12 Years Ago
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
12 Years Ago
added impact effects for when player hits cloth
12 Years Ago
Disabled shader preloading
12 Years Ago
merge from main/bushrustles
12 Years Ago
Fix missing sound references
12 Years Ago
Re-add river sounds to terrain gen
12 Years Ago
fixed a bug with the turn in place animations
12 Years Ago
Performance Report fixes
12 Years Ago
Fixed missing stack size Fixed not being able to click on overlay panels (codelock, assign to friends etc)
12 Years Ago
Disabled PVT by default as it doesn't seem to improve FPS for most people
12 Years Ago
Server Cull bush rustling
12 Years Ago
Fixed decals not retiring
12 Years Ago
First pass on terrain quality levels
12 Years Ago
Removed some debug printing Updated error report urls Disabled river sound spam
12 Years Ago
Fix SoundPlayerCull and add support for distance based culling
12 Years Ago
Layer fixes
12 Years Ago
Fixed terrain parallax on terrain blend shader
12 Years Ago
added animations for sitting down at a campfire and roasting the ole frank and beans
12 Years Ago
Dynamic batching test
12 Years Ago
Performance tweaks
12 Years Ago
Dynamic batching test 2
12 Years Ago
Tweaked animal speeds Added effects.grass Tweaked spawn counts Perf/Memory tweaks
12 Years Ago
Server compile errorz
12 Years Ago
Fixed performance regression
12 Years Ago
Don't run analytics in editor Fixed error reporting sometimes failing
12 Years Ago
Fixed spawn population filters (/blame changeset 7129)
12 Years Ago
Prefab cleanup
12 Years Ago
Memory optimizations
12 Years Ago
fullscreen exclusive mode
12 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
12 Years Ago
Error reporting tweaks
12 Years Ago
Second Windows path fuckup
12 Years Ago
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
12 Years Ago
Tweak
12 Years Ago
Tree optimizations Protocol++ (network)
12 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
12 Years Ago
More INeedsToStartDisabled
11 Years Ago
Entity.isClient set up properly before entity is activated
11 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
11 Years Ago
fixed uncrouching into ceilings and rocks
11 Years Ago
Fixed up playground map
11 Years Ago
Fix resource nodes not visually getting smaller based on contents
11 Years Ago
Added shader level setting to tweaks menu Gave some shaders low lods (to the best of my abilities) Updated phrases Terrain Quality shader LOD now adheres to graphics.shaderlod too