branchrust_reboot/maincancel

39,018 Commits over 4,536 Days - 0.36cph!

12 Years Ago
Tweaked performance report
12 Years Ago
Another dumb player spawn fix
12 Years Ago
tweaked some chicken/bear anims; improved the 3rd person deploy / reload animations for ak47
12 Years Ago
Decal shader Perf/Memory tweaks
12 Years Ago
Crash reporter
12 Years Ago
Fixed reporting the same crash twice
12 Years Ago
Crash Reporter tweaks
12 Years Ago
Added Ionic.Zip dependancies
12 Years Ago
Shader warmup
12 Years Ago
Menu tweaks
12 Years Ago
Updated wounded anim
12 Years Ago
Never wound while sleeping bleeding stops when wounded
12 Years Ago
Dead players provide no comfort Sleeping players add half comfort
12 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
12 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
12 Years Ago
merge from main/riversound
12 Years Ago
prevented player from flinching in his sleep tone down the view rotation when attacking with melee weapons
12 Years Ago
New repair bench check in.
12 Years Ago
Merged decals branch to main
12 Years Ago
Merging Am strip to main
12 Years Ago
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
12 Years Ago
Camera profiling
12 Years Ago
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
12 Years Ago
building damage particle giblets ( wood / stone / metal )
12 Years Ago
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12 Years Ago
Gibs now have physics material setting
12 Years Ago
More performance data
12 Years Ago
UnityAnalytics event with frame timings
12 Years Ago
Fixed dumb errors
12 Years Ago
replaced fps.graph with perf setting perf to 2 will show more details
12 Years Ago
merge from rooftop work
12 Years Ago
Client compile error
12 Years Ago
Fixed smoe missing materials
12 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
12 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
12 Years Ago
new tracer effect lowered rate of fire for some weapons
12 Years Ago
Merge from terrain-improvements
12 Years Ago
SpeedTreeCleanup: Fixed some special cases
12 Years Ago
Bakes bakes bakes
12 Years Ago
Removed unused textures
12 Years Ago
Getting the material from TerrainConfig in TerrainTexturing Fixed missing terrain material in TestLevel
12 Years Ago
Scene didnt go through
12 Years Ago
Merged ammo counter
12 Years Ago
Fixed some missing references in BuildingTest
12 Years Ago
Fixed cliff rotation
12 Years Ago
optimized the building destruction special f/x
12 Years Ago
fixed a bunch of errors with the viewmodels missing some animations
12 Years Ago
setup the gib script so it points to the correct gib special fx
12 Years Ago
added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
12 Years Ago
some tweaks to the turn in place animations