branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

10 Years Ago
Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
10 Years Ago
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
10 Years Ago
Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
10 Years Ago
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
10 Years Ago
Restored custom deferred shader
10 Years Ago
Tuned down exagerated pvt parallax mapping Improved pvt parallax at mid-far distance
10 Years Ago
added an angry_idle pose for the bear.
10 Years Ago
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
10 Years Ago
Error fixes
10 Years Ago
Updated MenuBackground scene
zon
10 Years Ago
Fixed player and NPC calorie burn rate.
zon
10 Years Ago
Random waypoints once again use TerrainFilter.
10 Years Ago
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking. added 3rd person animations for picking up / dropping an item / shoving a player.
10 Years Ago
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
10 Years Ago
missed one
10 Years Ago
Zeroed terrain shader splat count tag; just in case Fixed pvt compilation warning
10 Years Ago
Time of Day update to 3.0.0 prerelease 1 Added improved atmospheric scattering with planet shadowing Added horizon clouds Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
10 Years Ago
PVT now using more settings directly from TerrainMeta Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
10 Years Ago
fixed missing data on roof prefab
10 Years Ago
Clarified triangle index error
10 Years Ago
Fixed NRE in corpse dropping Future proof how RPCs are written/read Snap player back if they're somewhere they shouldn't be Fixed wooden walls using brick walls skin Protocol++
10 Years Ago
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
10 Years Ago
Server logging
10 Years Ago
Fixed GetTriangleTransform NRE Fixed error reporting not always reporting
10 Years Ago
Progress on stone set, wall, doorway, window and third pieces with prefabs done
10 Years Ago
First pass at revolver sounds
10 Years Ago
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending. fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
zon
10 Years Ago
Animals now all drop wolf meat.
zon
10 Years Ago
Reduced animal acceleration.
10 Years Ago
Fixed not being able to pick up dropped items
10 Years Ago
3rd person fist fighting animations done.
10 Years Ago
fixed melee regression (much easier to hit things again now)
10 Years Ago
Exception fixes
10 Years Ago
fix for bullet trails
10 Years Ago
Recoil system into main
10 Years Ago
Updated developer list
10 Years Ago
Network channels Congestion handler
10 Years Ago
Fix for Fix
10 Years Ago
fix for occupied boxes on server crash
10 Years Ago
Ran scenes 2 prefab to fix broken prefabs Fixed prefabs with missing components Fixed infinite loop in Tools/Find/Prefab Errors
10 Years Ago
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
zon
10 Years Ago
Protocol++
zon
10 Years Ago
Merged endurance hunting and animal ranking from animal branch.
10 Years Ago
Fixed campfires starting on after save/load Fixed dropped items sometimes not being removed
10 Years Ago
Fixed building block darken health effect Stability perf tweaks
10 Years Ago
Stability support eventually fail gracefully if no ground route found
10 Years Ago
Extra dedicated server stats
10 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
10 Years Ago
Tweaks
10 Years Ago
Tweaks