31,502 Commits over 3,959 Days - 0.33cph!
No Steam->GetAppBuildId on the server - sadface
Run steam self check on server too
Fixed unable to turn furnaces/ovens on
merge from main/underwater
Don't SpawnAsMapEntity is IsDestroyed
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
merge from main/distantsound
Fixed single byte messages
Fixed kicking not woking properly
Disabling raknet memory pool (diagnosing)
tone down the wood breaking sound effect
Fixed nametags not rotating to camera
Added top tier building components (unbalanced)
Further water shader improvements in preparation of rivers (getting close)
status correclty shows player ping again
Added CRC hashing to network packets
Network protocol++
fixed some minor bugs with the 3rd person jumping / landing animations
tweaked the player animation speeds so they're more in synch with the player movement;
optimizing some special fx
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
some tweaks to the C4 explosive particle effect
revert merge from main/distant sound to try to fix asset isues on build server
merge from main/distantsound
Don't play footstep effects that we can't see/hear
Client optimizations
Added cutoff and tapering values to decor system
Removed unnecessary Camera.main queries from the grass and decor systems
Allow dump command on client
Network diagnostics
Wooden crate 1 and 2, LODs etc.
Updated lit torch vm anims to not obstruct your view so much
Some water shader define renames for the river shader
nights are colder
ore cooks faster