34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wood doors much more vulnerable to explosives
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverting some model state tick changes I believe to be fucked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowgrade fuel keeps lights lit longer
ownership share for providing resources increased to 50%
if someone kills an animal with your tool you get xp
fixed bug where you could sometimes bypass loot item input protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added bone name to vis.damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff )
increased gathering maximum xp by 50%
increased max xp from others crafting item
increased xp earn rate from others gathering for you (diminishing still in effect)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced bloom overhead by another 10% costing tolerable change to overall brightness
Exposed more bloom params
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                crossbow deploy extended in code
 
                
                
                
                
                
             
         
        
            
            
            
                
                supply drop blocks player item input
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mesh compression on rocks, see if that works
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                removed PlayerItemInputBlocked check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Got rid of all keywords on unity's tonemapper; eye adapt forced on
 
                
                
                
                
                
             
         
        
            
            
            
                
                smoothed out the blend transitions between the 3rd person jumping animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log file print, wait for release
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
 
                
                
                
                
                
             
         
        
            
            
            
                
                testing serial builds because i'm desperate
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▉▇▅▇▋ ▌▅ ▆▇▆▅▆▋▊▇ ▌▇▍ ▆▅▊▊▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▅▍▍▉▊▅▊█▋▆.█▍ ▍▅▄▉ ▄▉ █▅▍▅▌▇▅▅ ▌▄▋▆▅▍ ▌█▉▊▆▍▋ ▊▍ => ▆▄▌ ▌▇ ▍▇▋▄▊ ▍▆▄▍▄/▄▊██ ▆▉▋▉▄▉▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled TSSAA sample tonemapping for now; causing problems in opengl (possibly fix for RUST-1167)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed head flickering during sleeping animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▇▄▉▊▄▋▌▉ ▉▆▅▆ █▉▋▄▆█▉ ▉▉▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Grabbed optimized hable tonemapper from amplify color
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled tonecc editor histogram display+update by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when shooting players in Perf.Playermodel scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced max projectile damage falloff over distance
Increased projectile damage falloff distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked ssao for performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased effective distance, projectile velocity and damage of semi auto rifle slightly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spears use arrow damage type when thrown
Added throwable damage properties
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▌ ▅▊▇█▄▍█▋ ▌▄▉▄▍██▄ █▋▅▇▇▆ ▇▅▆▇ ▌▌▊▉▉▍▉▊ + ▌▄▍▆▅▄▉▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                LSO component now properly disabled if effect is off; was affecting profiling in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Twig building tier takes damage from arrows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted some throwable damage types to be the same as for their corresponding melee strikes
Thrown items lose condition on impact and break when their condition is zero
Thrown items no longer randomly break and disappear (only break when their condition is zero)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Grenades can be dropped with right click
When looking at constructions, grenades are attached to them when dropped with right click
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                double barrel shotgun viewmodel animations + sound effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked deferred reflections; saved ~1 ms/frame on gtx 960 at 1920x1080
Moved base deferred pass indirect spec to main/directional deferred lighting pass
Force disabled reflection cube projection and blending for that extra bit
Touched all affected shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drop default music volume a bunch
Enable music by default
Add console vars to set gap between songs (music.minSongGap and music.maxSongGap)
Reduce default gap between songs
Start music when intensity is raised and no music is playing
Don't play songs if music volume is turned down all the way
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added combatlogsize server convar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Grenades don't do splash damage to constructions when attached to construction (balance, exploits)