branchrust_reboot/maincancel

35,810 Commits over 4,352 Days - 0.34cph!

10 Years Ago
MeshReplacement and SkinSet also update the renderer root bone
10 Years Ago
flashlight emission point brightness increased flashlight dust beam brightness reduced
10 Years Ago
made the LR300 sit in the players hand better in 3rd person fixed the IK positioning of the LR300
10 Years Ago
LR300 worldmodel fix
10 Years Ago
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
10 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
10 Years Ago
Better frame rate independence for fully automatic weapons
10 Years Ago
Keep displayed and reported performance data separately Update FPS counter in menus as well (only exclude menu FPS from reported stats)
10 Years Ago
Compile fix
10 Years Ago
preview folder.meta
10 Years Ago
Fixed fucked up variable name in FlameThrower.cs
10 Years Ago
RUST-1255 Fix attempt ladder hatch
10 Years Ago
RUST-1254 Fix attempt stone doorway
10 Years Ago
fixed digitalcamo skin messing up holosight
10 Years Ago
Improved standard lighting extension support for rust/std shaders; forward cases Added vpos to free up one interpolator in certain cases Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible Added dither opacity mask base component (singleton) to main camera prefab Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
10 Years Ago
RUST-1255 Fix
10 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
10 Years Ago
lr300 sounds
10 Years Ago
first pass bone armour
10 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
10 Years Ago
More sound polish
10 Years Ago
added bone armor suit disabled other bone armor types added cactus flesh item
10 Years Ago
lr300 gunshot beef up
10 Years Ago
Improved bone armor textures Correct over/under for bone armor/mask
10 Years Ago
Merge from prerelease, hold on to your GPUs
10 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
10 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case
10 Years Ago
Log tweak
10 Years Ago
Bone Armour LODs
10 Years Ago
Lighthouse monument visual update/polish
10 Years Ago
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
10 Years Ago
Fixed swimming being a pain in the ass in the military tunnels
10 Years Ago
Better solution
10 Years Ago
10 Years Ago
Applied cactus flesh.
10 Years Ago
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
10 Years Ago
Fixed ore spawners in the military tunnel monument
10 Years Ago
Lr300 gunshot tweaks round 2
10 Years Ago
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9 Years Ago
adjusted the left elbow position on viewmodel for a bunch of weapons ( SMG / ak47 / flamethrower / etc... )
9 Years Ago
muzzle flash smoke hidden when aiming weapon fov's adjusted to look more natural aiming down the sight lowers near clip plane (less viewmodel clipping)
9 Years Ago
tone down the exagerated movement of viewmodel animations to make the guns look more solid. ( ak47 / smg / thompson / semi-auto rifle )
9 Years Ago
candlehats and minerhats use half as much fuel
9 Years Ago
replaced howizer muzzle flashes with more realistic smaller less bright versions
9 Years Ago
snappier viewmodel sway
9 Years Ago
bone armor buff
9 Years Ago
reduced diminishing xp for finding loot and gathering
9 Years Ago
tracers are visible in first person again updated to unity 5.4.1 protocol++
9 Years Ago
reduced horizontal recoil of semi auto rifle
9 Years Ago
fixed NRE's for some projectiles