branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

11 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress
11 Years Ago
Torch sounds & fixed torch double attack/strike
11 Years Ago
added sleeping sounds for all of the animals
11 Years Ago
added sleeping functionality for all of the animals
11 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
11 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
11 Years Ago
Fixed "server is closing" error
11 Years Ago
Fixed rock textures
11 Years Ago
Fixed compile error
11 Years Ago
Server log now shows reason for disconnect
11 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
11 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
11 Years Ago
AnimalAnimation distance scaling
11 Years Ago
keypad lock status visiblity increased
11 Years Ago
Profiling player join
11 Years Ago
Checking in the metal and basic brick buildings - LODs and COL meshes done.
11 Years Ago
Server perf tweaking
11 Years Ago
Tweaked water fog multiplier
11 Years Ago
some texture polish for log wood set
11 Years Ago
Tweaked sky parameters to look better with per-pixel fog Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way) Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
11 Years Ago
Patched in per-pixel fog color proof of concept
11 Years Ago
sleeping / wakeup animations for rabbit / stag / wolf
11 Years Ago
Fixed bug that water-refracted objects would have fog applied twice
11 Years Ago
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
11 Years Ago
Added progress bar to "Tools/Update/Terrain Normal Maps"
11 Years Ago
Checking in the new roof prefab idea, all pieces in and waiting for implementation ~~ @garry
11 Years Ago
Deleted empty folders in Standard Assets
11 Years Ago
fixed some zfighting on pillar in some cases, added a proper floorboard texture for floors/ceilings
11 Years Ago
Fixed the corner meshes to use notch and pass, simplified some textures, aged the exterior texture
11 Years Ago
Adding AK, textures and lods
11 Years Ago
Tweaking event schedule to make sure we don't have multiple running
11 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
11 Years Ago
sleeping / wakeup animations for the bear / boar / chicken
11 Years Ago
Missing files
11 Years Ago
Salvaged hammer sounds
11 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
11 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
11 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
11 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
11 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
11 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
11 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
11 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
11 Years Ago
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11 Years Ago
Made forests have way more grass Protocol++
11 Years Ago
Fixed water refracting objects that are in front of the water
11 Years Ago
Converted lock deployment method to new weapon system (can deploy using primary fire again) Fixed stringpool collision error with RPCs Protocol++
11 Years Ago
Fixed tooltip not updating when the options changed Fixed tooltip getting stuck on screen
11 Years Ago
Moved camera blur effects to a sub-camera
11 Years Ago
Fixed active belt icon being 'sticky' Updated phrases