branchrust_reboot/maincancel

32,996 Commits over 4,109 Days - 0.33cph!

11 Years Ago
Terrain shaders now affected by specularity stored in atlas; specular is still disabled/black in terrain mats, however
11 Years Ago
added a running attack for the bear.
11 Years Ago
Forgot to include the LODs for the ribs yesterday. Duh!
11 Years Ago
Moved some materials to the correct folder
11 Years Ago
Updated terrain normal atlas to include specularity
11 Years Ago
Updated atlas gen to handle missing maps; added default values
11 Years Ago
Made terrain extensions never rely on TerrainMeta since that's kind of a circlejerk
11 Years Ago
Organizing splats into separate folders
11 Years Ago
Since we have to keep normal+height for now: removed normal-only maps (unused); removed height maps (atlas will just get it from the n+h)
11 Years Ago
Added TerrainCollision to procedural terrain again
11 Years Ago
Extended TerrainAtlasGenerator to smoothness and specularity; refactored code to reduce redundancy Updated shaders to show Specularity instead of Specular properties Removed TestLevel_PVT
11 Years Ago
Restored normal+height and _generated maps; still used by TestLevel and Menuscene1
11 Years Ago
Let's try not to slaughter poor CPU cycles with Mathf.Pow(x, 2)
11 Years Ago
Updated test level
11 Years Ago
Fixed that TerrainMath would initialize with all-zero terrain dimensions on non-procedural terrains
11 Years Ago
Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
11 Years Ago
Rebuilt all scene prefabs after all that chaos and destruction
11 Years Ago
Reapplied changes up to commit 4026
11 Years Ago
Rollback to commit 4007
11 Years Ago
Converted more scripts to use TerrainExtension Added some basic extensions to the test level terrain
11 Years Ago
Fixed pvt preload pages
11 Years Ago
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
11 Years Ago
Added TerrainExtension system Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain Refactored the first part of the terrain generator to utilize terrain extensions
11 Years Ago
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
11 Years Ago
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
zon
11 Years Ago
Animals now consider their attack direction in 2D.
zon
11 Years Ago
Fixed animal health.
11 Years Ago
Fixed pink material on the base of lighthouse type 2
zon
11 Years Ago
Merged hunting wolves from animal-survival.
11 Years Ago
Fixed server script error
11 Years Ago
Terrain shader LOD is now also affected by terrain quality control
11 Years Ago
Fixed out-of-date RustNative Windows binaries
11 Years Ago
Fixed pvt related crashes; now more solid Enabled PVT on OSX as well; perf seems up to par on b14
11 Years Ago
increased volume of doors
11 Years Ago
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
11 Years Ago
Tools -> Update -> Prefab Scenes
11 Years Ago
11 Years Ago
added a stabbing animation for the bone knife and improved the existing ones.
11 Years Ago
I'm hoping this fixes the lighthouse materials.
11 Years Ago
Lighthouse material clean up.
11 Years Ago
Route all weapon effect sounds through the audio mixer
11 Years Ago
made sure the right hand prop bone is imported out correctly for the spear animations.
11 Years Ago
made the chicken animations blend smooth when transitioning from the various states. fixed the chicken not animating in certain situations. tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
11 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
11 Years Ago
Disabled material import on satellite dish collider meshes
11 Years Ago
Fixed lighthouse recreating the material on library recreate (reverted material names)
11 Years Ago
added stone, metal floors
11 Years Ago
fixed spectator being developer only (admins can now spectate)
11 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
11 Years Ago
Properly setup lighthouse monument scenes