branchrust_reboot/maincancel

36,088 Commits over 4,352 Days - 0.35cph!

10 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
10 Years Ago
Server compile fix
10 Years Ago
old bone armor no longer drops
10 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
10 Years Ago
Misc sound polish
10 Years Ago
Fixed campfire and furnace particle effects playing on spawn
10 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
10 Years Ago
Server compile fix
10 Years Ago
Fixed rig error when prefab pre process is being called twice
10 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
10 Years Ago
More logging for rig bone caching
10 Years Ago
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10 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
10 Years Ago
semi auto pistol damage reduced to 40 (was 50)
10 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
10 Years Ago
Fixed OptimizeAnimator renderer set clear
10 Years Ago
Network++
10 Years Ago
vending machine
10 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
10 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
10 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
10 Years Ago
made the SMG ironsights more precise (easier to aim)
10 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
10 Years Ago
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
10 Years Ago
Added first version of rust/std 4-way blend shader (RUST-1284) Removed some more legacy shader params; cleanup
10 Years Ago
Merge from ambient_light_volumes
10 Years Ago
Fixed spec/metallic blend layer toggles not activating keywords
10 Years Ago
Fixed surface dimensions mismatch error when resizing viewport
10 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
10 Years Ago
Moved deferred decals to rendering folder
10 Years Ago
Retired displacement layer (no longer needed)
10 Years Ago
Forgot layer defines
10 Years Ago
10 Years Ago
10 Years Ago
Added shader parameter for displacement height to grass shader + material
10 Years Ago
radbarrel test
10 Years Ago
Updated native binaries: added dev request cancellation
10 Years Ago
Potential fix for crashes when switching servers (RUST-827)
10 Years Ago
Fixed pvt not disabled in lowest shader levels
10 Years Ago
Fixed DX9 white player in player preview (RUST-1294)
10 Years Ago
Fixed foliage displacement NRE when leaving server Fixed all grass appearing displaced with grass displacement disabled Exposed high resolution terrain height and slope maps to shaders Grass displacement now also works on big maps
10 Years Ago
Fixed all grass appearing displaced with grass displacement disabled (for real)
10 Years Ago
Reduced resolution of coarse terrain height and slope maps
10 Years Ago
Added grass displacement toggle to graphics options
10 Years Ago
10 Years Ago
Made terrain height and normal textures readable at runtime (required for coarse map generation)
10 Years Ago
Optimized coarse height and slope map generation in standalone builds
10 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
10 Years Ago
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied Fixed
10 Years Ago
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)