33,931 Commits over 4,171 Days - 0.34cph!
Added Tools/Find/Missing Materials
Skip particle renderers when finding missing materials (they're weird)
...and ParticleSystemRenderer as well
...also BillboardRenderer
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Force workshop skin assets to textures.content
autoturret think fix (again)
mailbox deployment tightened up
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
heavy plate helmet slightly higher protection than facemask
Fixed some missing materials on old workshop skins
Fixed pink SMG magazine in first person
Fixed a tiny pink shell in the SMG viewmodel
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
dropbox version 2: model/material/textures/lods/gibs
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications)
Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
Latest Facepunch plugin
Fixed nre when checking banned server ips
Added CheckBounds to GamePhysics
Removed benchmark system
Replaced benchmark system
Fixed exception when playing old demos
Actually delete the old benchmarks folder
Compile fix
Warning fixes
Fixed multiple newtonsofts
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
Don't disconnect on exception when playing demo
single shot trap with all the trappings...
Fixed NRE when applying workshop skins with nosteam
Can place floor grills above large furnace
Network++
Floor spikes block foundation placement
Furnace deploy volume tweak
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
guntrap deployment exploit fixes
skin approval
skin icons