34,501 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Fixed item info showing up as null when destroying world items due to invalid position
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from decal_instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get developer list from manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only report exceptions from official servers again
Exception reporting filtering
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Tweaked fire particle materials, including flame thrower
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing fucked component reference from server.prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
20975 because it fucked the bolt action recoil animation (classic gooseman)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam Items http://bit.ly/2rb5pWE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added opacity mask dithering to core/hair shader
Updated core shader set to latest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                rethrow caught exceptions so we actually fail properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
 
                
                
                
                
                
             
         
        
            
            
            
                
                Checked the instancing checkbox on some decals that didn't have it set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled far splat uvmix on highest shader quality level (600)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass shader compilation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed recurrent shader compilation warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bow / crossbow  worldmodel  culling preventing them from animating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added randomized tinting to foliage shader (still disabled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added randomized scale to new foliage system
Added value noise to new foliage system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added contact shadows (works on vm); toggle via graphics (def=off)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Couple of internal shader fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved contact shadows plug to third party
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added smooth distance fadeout to new foliage system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked deprecated standard-hair shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added skinwarmup convar (waits for skin downloads to finish before joining a server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code formatting on some random files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added workshop.print_skins console command
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Some code cleanup in preparation of more custom instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                barricades gibs fixes, uv weld optimizations
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Keep connection alive when waiting for skins
Network++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Print counter in loading screen when downloading / processing skins
 
                
                
                
                
                
             
         
        
            
            
            
                
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                More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added instancing support to foliage displacement pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted maxrpcspersecond default value (now 200)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree colliders count as grounded in the server side player movement checks
Consumable items try to go straight to belt when picked up
Stackable items prefer item containers that already contain other items of their type when picked up