34,501 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverting accidentally commited ProjectSettings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab for loading screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from async_texture_loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated native plugins (Win + OSX, Linux to follow)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Linux native plugins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated native plugins (Win + OSX)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated native plugins (Linux)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin texture load memory management fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated native plugin (Linux)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged in terrain texturing edit-mode verbosity mitigation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave)
Eliminated GC from client side entity group switching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lots of little mix tweaks and sound polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recreate empty client network group provider when leaving / reconnecting server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Rust.Data error when building plugins somewhere other than Windows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tier 3 workbench: fbx/prefab/lods/gibs/textures/etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowered maxtickspersecond default value to 300 (from 1000)
Increased maxpacketspersecond default value to 1500 (from 1000)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More details in combat log when rejecting attacks for various reasons
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated native plugins for Linux (built with older version for backwards compatibility)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for 3rd person weapon animations not playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person player anim tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person player anim tweaks 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bow sometimes spamming RPCs to server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry picking shader changes from /main/hair
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed boostrap not updating the loading screen text
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropped items despawn about two times slower
 
                
                
                
                
                
             
         
        
            
            
            
                
                Seeds are considered "common" instead of "rare" and despawn faster when dropped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpse despawn time scales with the rarity of the contained items
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person player anim tweaks 
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropped items displace grass around them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Washed lube off dropped items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed occlusion culling on roof parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed burlap sack world models spazzing out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed slight grass displacement choppiness when moving
Fixed dropped items not displacing grass when rotating (changed displacement mask to projection)
Optimized grass displacement by separating moving and static meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wood world model collider rotation being off compared to visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can hold down LMB to continously hit with hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot a prefab in changeset 
21249 
                
                
                
                
                
             
         
        
            
            
            
                
                ores have a smash effect when changing stages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked grenade physics material (no sliding, only tumbling)
Tweaked grenade weight and throw velocity
Fixed grenade explosion rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced grenade bounciness