branchrust_reboot/maincancel

36,509 Commits over 4,383 Days - 0.35cph!

10 Months Ago
subtract 124192
10 Months Ago
subtract 124209
10 Months Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
10 Months Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
10 Months Ago
potential SpatialBiome shader fix
10 Months Ago
merge from SmallBox_Shadows
10 Months Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
10 Months Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
10 Months Ago
merge from abyss_containers
10 Months Ago
Merge from frontier_external_fixes
10 Months Ago
Merge from teamui_switch_server_fix
10 Months Ago
Merge from scientist_spawners_enabled
10 Months Ago
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10 Months Ago
snap_deployables -> main
10 Months Ago
Merge from vsync_limit_fix
10 Months Ago
Merge: from autoturret_optim - Bugfix for turret not reacting to player in front when powering up (caused by me) - Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well) Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots
10 Months Ago
Merge from negative_source_modifiers_godmode
10 Months Ago
Merge from snake_los
10 Months Ago
merge from fix_roof_stability
10 Months Ago
merge from purifier_waterloss_fix
10 Months Ago
merge from ui_volume_slider
10 Months Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
10 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
10 Months Ago
Merge from scientist_spawners_enabled_fix
10 Months Ago
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10 Months Ago
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10 Months Ago
snap_deployables -> main
10 Months Ago
Remove unnecessary things related to SyncVars source generator
10 Months Ago
merge from party_system -> main
10 Months Ago
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10 Months Ago
merge from party_system -> main
10 Months Ago
merge from party_system -> main
10 Months Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
10 Months Ago
snap_deployables -> main
10 Months Ago
Added DotRush config to ignore.conf
10 Months Ago
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10 Months Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
10 Months Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
10 Months Ago
Subtract 123921 (was meant for aux2)
10 Months Ago
Merge from vine_syncPos
10 Months Ago
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10 Months Ago
merge from outpost_spawning -> main
10 Months Ago
merge from party_system -> main
10 Months Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
10 Months Ago
ian_serializable_field_cleanup -> main
10 Months Ago
ian_serializable_field_cleanup -> main
10 Months Ago
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10 Months Ago
patrol_heli_revision_2 -> main
10 Months Ago
merge from frontier_external_fixes
10 Months Ago
populate_heli_path_nre_fix -> main